February 25, 2025 · Mise à jour
Map Rework
Major map rework: soul orb mechanics, sprint, game-feel optimizations and many tweaks.
General
Map Rework
Soul Orb Mechanics
Sprint
General
- Today's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.
Map Rework
- ChangeThe map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
- NewAdded a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.
Soul Orb Mechanics
- NerfTroopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
- NerfSoul Orb lifetime in the air reduced significantly.
- ChangeSoul Orb denies changed from 65/35% to 50/50%.
- BuffSoul Orb physical radius increased by 10%.
- NerfReduced horizontal movement of soul orbs from troopers.
- ChangeGaining souls from kills now shows a visual effect of souls flying towards you.
Sprint
- BuffDefault sprint speed increased from 0.5 to 1.0.
- NerfSprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
- NerfSprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.
Sinner's Sacrifice
- NerfSinner's Sacrifice no longer grants a random Golden Statue buff.
- BuffSinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.
Game Feel and Optimizations
- ChangeAdded support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above.
- ChangeFor Vulkan users, upgraded FSR2 to AMD's new FSR3 temporal upscaler for sharper and more temporally stable output.
- NerfEnabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency.
- ChangeClient performance improvements.
- ChangeBicubic filtering for lightmaps at higher shadow quality settings.
- ChangeImprove how we preload units to prevent shader compilation during gameplay.
- ChangeHero shader improvements.
- ChangeVarious netcode improvements
- BuffIncreased tick rate from 60hz to 64hz to improve the precision of certain game calculations.
- BuffImproved client reporting to prevent incorrect prediction offsets to the server.
- BuffImproved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.
- BuffImproved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client.
- BuffImproved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.
- BuffImproved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc).
Misc Gameplay Changes
- BuffIncreased post-laning trooper bounty to match the previous 4 lane global economy.
- ChangeChanged flex slot requirements:
- Change1st flex slot changed from 3 Guardians down to 2 Guardians.
- Change2nd flex slot changed from 2 Walkers down to 1 Walker.
- ChangeThe last 2 flex slots are unchanged.
- NerfSmall Neutral Camp respawn time reduced from 4 minutes to 3 minutes.
- NerfMid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.
- ChangeNeutrals soul values reduced by 10% (overall camp count and frequency has been increased).
- BuffSide Walkers HP increased from 5,175 to 7,000.
- BuffMid Walkers HP increased from 8,000 to 9,000.
- BuffMid Boss HP and HP growth increased by 30%.
- BuffOuter Zipline speed increased by 15%.
- NerfBreakable soul values reduced by 5%.
- ChangeAll juke spots now have veils (the dead end closets with the mystery man infront).
- BuffGun Powerup min/max Fire Rate increased from 10/30% to 15/35%.
- FixFixed Gun Powerup not scaling Ammo to 60% as intended.
- NewAdded a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
- ChangeThe new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
- NerfHolliday: Bounce Pad damage reduced from 120 to 90.
- NerfHolliday: Bounce Pad T3 stun duration reduced from +1.25s to +1s.
- NerfHolliday: Spirit Lasso damage reduced from 120 to 90.
- NerfSuperior Stamina: No longer gives 7% fire rate.
Damage Report
- NerfNow visualizes the amount of damage reduced by resistances or shields.
- ChangeIncoming Damage UI now visualizes general damage reduction and amplification.
- ChangeNow shows the number of instances of damage done by each ability.
- NerfDamage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label.
- ChangeBreaking secondary stats out in the client Damage Report. (i.e. Shiv Serrated Knives now shows damage from initial hit and damage-over-time).
- ChangeDefaulting damage report to compact mode when you initially take damage.
- ChangeA variety of UI bugfixes and polish changes.
Quick Buy
- ChangeAdded the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue.
- ChangeQuickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued.
- FixFixed a bug where you could queue an item that was a component of an item you already own.
- FixFixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled.
Builds/Shop
- FixFixed a bug where purchasing an item would clear the item search box in the shop.
- FixFixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations).
- ChangeYou can now create builds on the dashboard.
- ChangeYou can now create ability builds by clicking on the ability icons in the skill build area (which is the only way you can do it on the dashboard) in addition to skilling them up in sandbox mode (where both work).
- FixFixed a bug where dragging and dropping items while editing a build would remove the annotation from the item.
- ChangeReworking default builds to assume items are bought in specified order.
- ChangeUpdated Hero default builds.
- ChangeAdded Suggested AP path for Haze, Paradox, Shiv, and Yamato.
General Changes
- ChangeZiplines are now curved.
- ChangeIf a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.".
- ChangeUpdated the Heavy Melee vfx.
- ChangeGun audio system updates attempt to balance powerful feel with ear fatigue more skillfully, also added some experiments for early reflection acoustics in weapon reports.
- ChangeUpdated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.
- NerfPlayers no longer collide with Bosses to prevent some unintended interactions.
- ChangeCrouch toggle now ends on a failed dash.
- ChangeAdded positional tier 1 Guardian death sounds.
- ChangeAdded sounds for tier 1 Guardian melee swing, melee slam, and melee hit.
- ChangeAdded sounds for tier 1 Guardian activate from idle and deactivate to idle animations.
- ChangeAdded positional Walker death sounds.
- ChangeAdded sounds for Walker beam attack.
- ChangeAdded sounds for Walker stomp attack.
- ChangeAdded sounds for Walker rocket barrage attack.
- ChangeAdjusted what counts as a headshot when shooting through non-head hitboxes.
- ChangeReduce duration of buff effect for gaining Ability Points.
- ChangeButton hints now update when changing keybinds during a match.
- ChangeMade bots better at purchasing and upgrading items.
- ChangeMade bots better at not getting stuck in walls.
- ChangeAdding row indicator if you're on the global leaderboards. Also auto scroll to your position on the global leaderboards.
- ChangeTaskbar icon only flashes once when you're about to respawn.
- ChangeThe Walker's area buff now shows up on the hud's active stats section.
- ChangeAdding support for pinging Ability 1-4 to be "almost ready" with supporting vo.
- ChangeHooking up generic "Item is Ready", "Item is almost Ready", and "Item is on cooldown" vo.
- ChangeAdded missing unique death vo sounds for: Fathom, Trapper, Wrecker, Raven, Sinclair, and Wraith.
- ChangeUpdated voice lines for having many souls to trigger at 6k, instead of 6.2k.
- BuffBase attack music now starts immediately when an enemy enters the local player's base (previously only when damage was dealt to an objective).
- ChangeDamage audio does not play loudly if the player's health is not changing.
- ChangeElevated ability hit confirmation sounds in the mix.
- NerfPlayers can no longer shoot or reload their weapon while climbing a rope.
- ChangeMix updates to deprioritize NPC, currency, and other sounds in base.
- ChangeProtections added to low audio frequencies from building up and clouding the mix.
- BuffUpdated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.
- ChangeSo as not to create unintended situations where you give away your position while hiding from combat the "you can't hide from me" vo lines now only play for the speaker.
- ChangeAt the beginning of a match certain heroes will now chat with each other as they ride to battle. If a hero does not have a recorded conversation the patron will speak to them as they did previously.
- ChangeMinor vo bug fixes that address things like missing ability lines, wrong names being called out in pings, etc.
- ChangePing Update: Pre-match, if you press the ping button your hero will play a random taunt. Not every hero has these lines yet.
- ChangePing Update: Certain heroes now have several new options that can be added to the ping wheel including "Come with me", "Rejuv's Dropping", "Cover Me", "Nevermind", "Press The Advantage", "Not Ready To Teamfight", "Let's Hide Here", "it's Dangerous Here", "I'll Clear The Troopers", "Let's Meet Here", and "I'll Flank 'Em".
- ChangePing Update: The Green lane is now alternatively referred to as "Park" instead of "Greenwich".
- ChangeAdded an effect for when you break bridge Powerups.
- ChangeSprint effects revisions to reduce noise.
- BuffWindow materials now feature imposter interiors and improved glass reflection.
- ChangeAdded new signage to the world.
- ChangeAdded new railing smartprop to the world.
- ChangeAdded new oracle building model.
- ChangeAdded new buildings for the city backdrop.
- ChangeAdded under construction suspension bridge to yellow lane.
- BuffImproved blending of character and world shadows.
- BuffImproved lighting on city backdrop.
- ChangeAdded Bull/Bear statues to the jungle lane street for landmark callouts.
- ChangeAbility Point effects revisions to reduce lingering noise.
- ChangePowerup spawner gained effects revisions to reduce lingering noise.
- ChangeZipline speed effect revisions.
- ChangeStunned debuff effect revisions.
- ChangeUpdate last hit effects so that it reflects what is shown in the UI.
- ChangeChanged minimum bot difficulty for some heroes.
- ChangeAdded chimes and bird sounds behind park gate.
- ChangeAdded looping sound to jump pads in the world.
- ChangeAdded neutral camp spawn sound.
- ChangeAdded permanent powerup spawn sound.
- ChangeAdded a global spawn sound for bridge buffs.
User Interface
- ChangeChanged all language around 'Hero Sandbox' to 'Hero Testing'.
- ChangeMoved Private and Co-op bots to be bucketed under a single "Play Bot Match" button that splits into private vs co-op via selection modal.
- NewAdded a News Post popup panel to the main menu.
- ChangeAdded a link to Patch Notes to the main menu.
- ChangeCommends are now right-aligned.
- ChangeEnemy commends now auto-dismiss after a short duration.
- FixFixed both "Leave Match" and "Leave Spectating" showing when you hit Esc while watching a match.
- FixFixed a bug where abilities showed their imbued item multiple times.
- ChangeAdding Status Effect Panels next to healthbar and in the bottom left to display certain modifier icons in these areas. You can hover them to see what the status effect is.
- ChangeAdding Rejuvenator icon in the bottom left next to healthbar when you have the Rejuvenator.
- ChangeAdding powerups to the bottom left hud area and removing the progress bar in the middle left of the hud.
- ChangeAdding player speaking indicator on the minimap icon.
- ChangeChanging default minimap values to make ziplines smaller and other minor adjustments to player icons.
- ChangeAdding Health regen to active player stats on the left.
- ChangeUpdating images on the zipline prompt UI to match new colors.
- ChangeFixing wash-color on new inline glyphs for active items.
- ChangeAdding logic to make default build categories double height when they go over 9 items in one category.
- ChangeMatches that are safe to abandon now use the "Leave Match" label rather than "Abandon Match" in the escape menu.
- ChangeSettings for Custom Matches (such as Enable Cheats, Bot Difficulty, etc.) now default to whatever was last used.
Hero Content Improvements
???
Général
- ChangeUpdated playable model with latest art, animation, and vfx content.
- ChangeNew Siphon run locomotion.
- ChangeNew stand and crouch idles.
- ChangeNew book model.
- ChangeNew run stop animations.
- ChangeNew shop UI animations.
- ChangeNew jump animation Set.
- ChangeNew run locomotion.
- ChangeAdded new zoomed run set.
- ChangeAdded new stagger animation.
- ChangeRe-authored crouch locomotion to match faster speeds.
- ChangeAuthored new stand and crouch turn set.
- BuffImproved camera animations during Seismic Impact.
- ChangeUpdated vo - remastering pass, no new content.
- ChangeAdded ambient effects to book.
- ChangeSiphon Life buff effect revisions to unify theme better.
- BuffImproved Abrams zipline animations.
- FixFixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.
- ChangeDisjoints now break hook tracking.
- ChangeUppercut now only locks out player movement until the top of the launch 'arc'.
- ChangeBomb now favors applying to the Hook target for 0.25s after Hooking.
- ChangeWeapon changes to scale beam visual impact based on dps of weapon.
- ChangeHyper Beam visual revision to starting point to hook up better to rest of beam.
- BuffHyper Beam now has updated ground effects.
- ChangeSticky bomb and Uppercut effects revisions to help clarify damage areas.
- ChangeUppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
- ChangeWhen Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
- FixFixed casting errors that would sometimes happen with Sticky Bomb
- BuffGloom Bombs now has updated vfx.
- BuffLeaping Slash now has updated vfx.
- ChangeUpdated Neutral Soul Orbs location while controlling Ava.
- BuffReturn to Shadows now has updated vfx.
- ChangeFix Return to Shadows not breaking boxes on its damage portions.
- ChangeUpdated vo - largely remastering pass, but some new content including lines to match her updated kit.
- ChangeAdded new Ava run and jump animations.
- ChangeNew simulation on cat tail. New upwards and downwards animation.
- ChangeNew Calico slide animation.
- ChangeImprove logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map.
- ChangeUpdated vo - largely remastering pass, but some new content.
- ChangeRevision to adjust tracer properties as fire rate increases, simplify impacts.
- ChangeReload effects revisions.
- ChangeGuided Owl accelerate has been updated from M1 to 'W' by default.
- ChangeBetter visual feedback for Spirit Snare when triggered.
- FixFixed Spirit power bonus from Guided Owl always being visible in the active player stats.
- FixFixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if they detonated it early with a keypress.
- ChangeUpdated vo - largely remastering pass, but some new content.
- BuffSleep Dagger now has updated vfx.
- ChangeAdjusted hitboxes to added backpack.
- ChangeUpdated to use the new weapon gun audio system.
- FixFixed Haze getting stuck during Bullet Dance cast pose if she died during use.
- BuffSpirit Lasso now has a cast bar on the hud during wind-up.
- ChangeNew in-air looping sound added to the first time she uses a bounce pad.
- BuffUpdated vo - some new content, including increased variety of Crackshot lines.
- ChangeFlame Dash speed boost has been updated from M1 to 'W' by default.
- ChangeFlame Dash now shows the speed boost in the active stats area.
- ChangeUpdated vo - remastering pass, no new content.
- ChangeAdjusted hitboxes to conform to model.
- ChangeFrozen Shelter updated to use triggers rather than cancel, to match behavior of other un-summons.
- FixFixed aoe abilities going through Frozen Shelter.
- ChangeUpdated vo - largely remastering pass, some new content.
- ChangeTracer revisions to lower visual noise when close to tracer.
- NerfLife Drain is no longer cancellable.
- NerfLife Drain no longer slows you down if it's not draining life from an enemy.
- FixFixed Soul Exchange flashing on left of hud for <1s.
- FixFixed casting errors that would sometimes happen with Soul Exchange
- ChangeUpdated to use the new weapon gun audio system.
- ChangeUpdated vo - largely remastering pass, but some new content.
- ChangeNew tracer and muzzle flash effects.
- ChangeHeavy Barrage launch effects revisions.
- ChangeHeavy Barrage effect addition to connect projectiles in space to the hero better.
- ChangeUpdated with new custom animations.
- ChangeCoattail sim has been added.
- NerfFire Scarabs no longer causes Magic Carpet to be cancelled.
- NerfFire Scarabs now works with "No Cooldowns" set in Hero Testing.
- ChangeFire Scarabs debuff and buff effects revisions.
- NerfTornado cast delay increased from 0.0s to 0.1s.
- ChangeTornado now destroys breakable props.
- ChangeAdjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at the same time.
- ChangeAdded new spawn animation.
- BuffTraveler now has a custom animation on his destination model.
- FixFixed bonus health not showing from ultimate when hovering Mo & Krill on the scoreboard.
- ChangeFixing Burrow acting like it was modifying movement speed (without casting it) in the active player stats.
- FixFixed casting errors that would sometimes happen with Combo
- ChangeAdjusted hitboxes to conform to model.
- ChangeUpdated vo - remastering pass, no new content.
- FixFixed sometimes being stuck in skeletal form forever.
- ChangeStatic Charge effect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end.
- NerfSlice and Dice is no longer cancellable.
- ChangeUpdated vo - remastering pass, no new content.
- ChangeKilling Blow debuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim.
- ChangeUpdated model with new wand weapon.
- ChangeMoved to a new animation set.
- BuffSpectral Assistant now has updated vfx.
- ChangeSpectral Assistant's bullets updated to come out of the turret's muzzle position.
- FixFixed Sinclair keeping some passive bonuses from stolen ultimates after they've been used.
- FixFixed enemy Mo & Krill getting buffs from copied ult.
- FixFixed issue if both Sinclair and enemy Mo & Krill are using their ultimates at the same time (when one ended, both would end).
- ChangeAdded warning sound for Sinclair's rabbit hex when placed.
- ChangeDon't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
- FixFixed Spectral Assistant firing effects to not track with projectile.
- BuffIncreased volume of Vexing Bolt projectile loop and redirect.
- ChangeVexing bolt redirect telegraph now displays on vertical geometry.
- FixFixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
- ChangeUpdated vo - largely remastering pass, but some new content.
- FixFixed a bug that allowed you to kill your teammates coming out of The Cube.
- ChangeNew weapon firing effects and updated projectile.
- ChangeUpdated to use the new weapon gun audio system.
- ChangeUpdated vo - lots of new content for everyone's favorite sleazebag criminal.
- ChangePetrifying Bola explode and direct hit sounds updated to make it clearer when you get a direct hit.
- ChangeUpdated Binding Word visual ring to be more apparent.
- ChangeAdjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
- ChangeUpdate model to show default Yamato body for all effects.
CConcussive Combustion
Général
- ChangeReduced chances of ground trace missing ground and improved perf.
CCrimson Slash
Général
- ChangeAdjusted slash effects height to be better aligned to crosshair.
Hero Lab Updates
LLurker's Ambush
Général
- ChangeThe spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
- ChangeThe active's duration and damage are halved if Fathom is not latched to a wall while casting.
- ChangeShortened the channel time required for max duration/damage.
???
Général
- ChangeAdded unique footstep sfx.
- BuffScalding Spray now has new vfx.
- BuffScalding Spray now has a new animation.
- ChangeRemastered sounds for Scalding Spray and Breach abilities for better feedback.
- FixFixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.
- ChangeUpdated animation set - Polished 8-way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads.
- ChangeAdded sounds to Blindside debuff hit, loop, and end.
- ChangeInitial gun weapon audio.
- FixFixed bugs preventing his vo from playing as intended.
- ChangeReworked Bottled Phantasmicide and Silktrap.
- ChangeAdjusted hitboxes to better conform to his model.
- ChangeNew sounds added for all of Trapper's abilities.
- ChangeNow traps new vermin and bought a new coat.
RReefdweller Harpoon
Général
- FixFixed it failing to cast if you were sliding while casting.
Item Content Improvements
Now plays a sound when entering the active window.
- ChangeNow plays a sound when entering the active window.
Added activation sound.
- ChangeAdded activation sound.
Added cast and buff sounds.
- ChangeAdded cast and buff sounds.
Effects revisions.
- ChangeEffects revisions.
Revision to buff and cast to look less modern.
- ChangeRevision to buff and cast to look less modern.
Updated vfx.
- ChangeUpdated vfx.
Fixed a bug that caused the ambient sound to not loop properly.
- FixFixed a bug that caused the ambient sound to not loop properly.
New sounds added to differentiate them from Holliday's bounce pad.
- ChangeNew sounds added to differentiate them from Holliday's bounce pad.
Clean up buff effect after launch.
- ChangeClean up buff effect after launch.
Fixed showing an extra cancel hint.
- FixFixed showing an extra cancel hint.
Area effect now applies the intended slow debuff.
- ChangeArea effect now applies the intended slow debuff.
No longer triggers off Pocket's Affliction.
- NerfNo longer triggers off Pocket's Affliction.
Added new sound to proc.
- ChangeAdded new sound to proc.
Fixed the UI prompt getting stuck when moving too far away from the other player.
- FixFixed the UI prompt getting stuck when moving too far away from the other player.
Fixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam.
- FixFixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam.
Added new proc and end sounds.
- ChangeAdded new proc and end sounds.
Now keeps the Soul Shredder Bullets passive buffs.
- ChangeNow keeps the Soul Shredder Bullets passive buffs.
Now has new vfx.
- BuffNow has new vfx.
Fixed a rare case where the cooldown was displaying incorrectly.
- FixFixed a rare case where the cooldown was displaying incorrectly.
Effect revisions.
- ChangeEffect revisions.
Added new proc sound.
- ChangeAdded new proc sound.
Added new vfx.
- ChangeAdded new vfx.
Added proc sound.
- ChangeAdded proc sound.
Controller Support
- ChangeAdded Switch Pro default configs for [ Standard | Gyro | Gyro + FlickStick ].
- ChangeChanged the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
- ChangeMinor fix for glyph size inside settings keybinding popup.
- ChangeAdded option to use regular face button glyphs vs. universal glyphs.
- ChangeCamera movement between crouching and standing is smoother and quicker.
- FixFixed a performance issue when zipline hint appears.
- ChangeTweaks/remake of mouse button glyphs.
Localization
- ChangeAdded Japanese localization support.
- ChangeAdding support for keybind glyphs in non-English languages.
- ChangeApplied regional number formatting in several areas that were previously not respecting localization language.
- FixFixed many instances of truncated text in localization languages.
- ChangeAllowed room for 3-line Hero Labs descriptions in languages that needed additional space.
- ChangePrevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
- FixFixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.
- FixFixed clipping of chat wheel label text in languages where additional space was required.
- ChangeSlightly expanded width of keybinding setting rows to allow more space for the Reset label, which did not previously fit in some languages.
- ChangeAdded a width limit for popup window titles to correspond to the width limit already present for the body of those messages.
- FixFixed issue where text in Asian fonts was being clipped at the bottom of search fields and on the Builds tab label.
- ChangeAdded missing Spirit Snare, Flying Cloak, and Colossus modifier labels.
- FixFixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches.
Bug Fixes
- FixFixed 'Unstick Hero' and 'Suicide' buttons not working properly.
- FixFixed a few cases of the camera getting stuck zoomed out.
- FixFixed powerups from breakables sometimes not being able to be picked up.
- FixFixed not being able to stop death replay.
- FixFixed death replay not working if you try to play it right after you die.
- FixFixed Pause not working while you're dead.
- FixFixed Urn return location looking active on the minimap when no one is holding the urn.
- FixFixed players getting killed by Bosses showing "Unknown" in the kill feed.
- FixFixed long outstanding bug where sometimes you couldn't drag an item to an active item slot.
- FixFixed console getting bound to ` repeatedly.
- FixFixed active items sometimes not showing correct cooldown.
- FixFixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
- FixFixed a bug with targeting previews for aoes sometimes not showing up.
- FixFixed a bug that caused looping audio sources to be inaudible if the listener was too far away when the sound started.
- FixFixed tether getting removed then applied every frame if Ivy was above the bridge and target is below the bridge (or vice versa) causing the vfx to flicker.
- FixFixed a rare bug where an incorrect voice line would play.
- FixFixed a rare bug that could cause a response voice line to not play.
- FixFixed Urn return music not playing.
- FixFixed Rejuvenator drop music playing in Sandbox.
- FixFixed damage audio not playing in replay and for spectator.
- FixFixed the case where multiple shields of the same type weren't stacking correctly.
- FixFixed Weapon Damage % stats not breaking out Golden Statue and tier bonuses correctly in the tooltip.
- ChangePotential fix for roster getting cleared if your game crashed.
- ChangeBullets now record their lag compensation amount and stay at the same offset rather than tracking the client's latency per tick.
- FixFixed Walker stomp sometimes not hitting nearby units on an elevation.
- FixFixed Walker backdoor protection sometimes mistriggering from other lanes.
- FixFixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster.
- FixFixed a bug where abilities could mispredict a successful cast if the target is an ally.
- FixFixed an exploit that allowed players to 'secure' their souls by buying and refunding an item.
- FixFixed Cancel button not working when waiting to spectate a match.
- ChangePrevented cooldown timers from displaying 0.0 briefly at the end of the countdown.
- FixFixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long.