May 8, 2025 · Mise à jour
Shop Rework
Reworked shop and quickbuy, base and map updates, sound and UI.
Shop Redesign
Build Authoring
Quickbuy Redesign
Base and Map Updates
Shop Redesign
- ChangeFull shop rework, including many new items.
- ChangeItem slots are now all universal, rather than tree specific.
- NerfTotal slot count reduced from 16 to 12.
- ChangeItem costs are now discounted when you own the component.
- ChangeNew artwork for all item icons.
- NerfReworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
- ChangeVarious item names have been changed.
- ChangeItems now glow when there is an upgrade you can buy.
Build Authoring
- ChangeThe Build Browser has been reworked and is now its own fullscreen UI.
- ChangeAdded a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
- NewAdded a new feature: build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
- ChangePublished builds that don't yet have tags will not show up in the public results in the build browser.
- ChangeAdded the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
- ChangeAdded the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
- ChangeBuild Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
- ChangeYou can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
- ChangeYou can remove items from a build by dragging them outside of the category UI.
Quickbuy Redesign
- NewAdded a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
- ChangeAdded buttons to queue your entire build and to clear your Quickbuy queue.
- ChangeThe default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
- ChangeAdded an option to always queue your selected build at the start of a match.
- FixFixed several bugs that would cause Quickbuy purchases to fail.
Base and Map Updates
- ChangeNew base design.
- ChangeAmber side early development pass at industrial exterior.
- ChangeSapphire side early development pass at museum exterior.
- ChangeInterior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
- ChangeAdded Patron Throne that moves down into the ground to form the final Patron area.
- ChangeTwo ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
- ChangeShrines moved back closer to the player spawn area and pushed into alcoves.
- ChangeHallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
- ChangeSide passages from player spawn area to the Shrines changed to curved stairs.
- BuffIncreased areas in front of the Mid Lane base entrances.
- ChangeAdded Juke Closets in between base entrances on the interior side.
- Mid Lane Laning Area
- ChangeLowered buildings on the corners of the area that have access to Mid Boss.
- ChangeExtended the rope from Mid Boss to the rooftop of these newly lowered buildings.
- Mid Lane Walker Arena
- ChangeRedesigned Boutique.
- ChangeExpanded the rooftop all the way back to the wall.
- ChangeRaised building separating the Boutique and the base.
- ChangeContinuous interior from jungle area to the walker.
- ChangeStairs dip down into the building.
- ChangeAdded high building archway behind the Walker.
- BuffIncreased the window size in the covered hallway in between the Walker and the jungle areas.
- Outer Lane Walker Arena (Amber Park and Sapphire York)
- ChangeRemoved the Skybridges just below the ziplines from the base side.
- ChangeRemoved the Pedestrian bridge in between the Walker and the Guardian.
- NerfReduced width of the street coming from the Guardian.
- ChangeAdded catwalk on the defender side to connect to the catwalk behind the Walker.
- ChangeAdded an awning in front of the Cultural Center.
- ChangeChanged the Cultural Center interior path to go to the defender side catwalk.
- ChangeRemoved the high ground side entrance to the interior hallway on the outside of the lane.
- ChangeCentered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.
- Bull/Bear Jungles
- ChangeAdded a rope to access the roof from the jungle side.
- ChangeRemoved wall shrubs on the jungle side.
- ChangeRemoved the zap triggers on that rooftop.
- ChangeAdded breakables on the roof.
- ChangeLowered the tower building in the jungle area across from the connection area.
- ChangeLowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
- ChangeConnected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
- ChangeLowered one side of the building beside the Fish Market/Nursery.
- ChangeAdded Juke Closet off the lowered rooftop.
- ChangeAdded breakables to all newly lowered rooftops.
- ChangeMoved and rotated delivery trucks separating neutral camps.
- Juke Closets
- BuffIncreased size of doorways of Juke Closets.
- Breakable Crates
- ChangeWooden crates replaced with new design and shader.
- Art Pass
- ChangeSkybridges
- ChangePedestrian Bridges (old Power Up bridges)
- ChangeDepartment Store
- ChangeChapel
- ChangeBell Tower
- ChangeApartment Complex
- ChangeSpeakeasy
- ChangeGallery
- ChangeInteriors
- ChangeBroadway Storefronts
- ChangeNightclub
- ChangeTheater
- Miscellaneous
- BuffIncreased size of all doorways entering interior spaces.
- ChangeRemoved the veils below the old Power-Up bridges.
- ChangeRemoved the sign on the top of the Theater.
- ChangeAdded collision to the chimney pipes.
- ChangeRaised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
- ChangeRemoved the columns in the interiors of the Radio Station/Apartment.
- ChangeAdded lights to the Radio Station/Apartment interiors.
- ChangeRemoved veil at the front of Dept Store/New York Oracle.
Soul Orb Mechanics
- ChangePlayers gain back ammo when claiming an Orb.
- BuffImproved reliability of soul orb claims when experiencing momentary packet loss or latency.
- ChangeReworked visual effects to more clearly communicate when they are claimable or expiring.
- ChangeReworked client feedback when shooting a soul orb prior to being awarded the souls.
- NerfSoul orbs no longer automatically claim when colliding with the world.
Game Feel and Optimization
- BuffImproved unit targeting logic.
- ChangeNetworking: Add method to smooth player jitter that may result from non-ideal networking conditions.
- FixFixed jittery motion for various in-world UI elements, such as targeting and ziplines.
- ChangeImprove fairness in hit registration between high and low ping players during ability use and when shooting troopers.
- FixFixed rare bug that would cause melee hits to have an incorrect range on the server.
- FixFixed various scenarios causing networking-related jitter when climbing ropes.
- NerfReduced jitter from mispredictions while ziplining near another player.
- FixFixed issues with mispredicting (and bad stuttering) when going around corners on zipline.
Movement
- BuffAir Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
- ChangeWall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
- FixFixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
- FixFixed/improved control over air dashes just after a Wall Jump.
- ChangeWall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
- FixFixed a bug where using Melee on the ground triggered Wall Jump fatigue.
- ChangeWall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
- NerfChanges to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
- ChangeWhile Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
- ChangeMantle Glide: Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.
Camera
- ChangeVarious Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
- ChangeCharacters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
- ChangeSoft Camera Collision: As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.
Misc Gameplay
- ChangeChanging the third flex slot unlock from killing all Walkers to killing two Walkers.
- ChangeChanging last flex slot from base guardians and shrine to just base guardians.
- ChangePlayers now start with 400 souls.
- ChangeAdjusted the boon reward schedule and added some more levels.
- BuffYou now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
- ChangeAll hero stats rebalanced alongside the shop rework.
- ChangeAdjusted objective health values (as part of damage value changes in the shop).
- NerfShields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
- NerfHero kill comeback values reduced by 15%.
- ChangeThe losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
- NerfZipline Boost speed reduced from 130% to 80%.
- NerfZipline Boost cooldown increased from 280s to 360s.
- ChangeZipline now glows in the world when there is a zipline-boosted player on it.
- ChangeZipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
- NerfZipline dismount momentum reduced slightly.
- ChangeTrooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
- ChangeSide Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
- NerfDecreased the height of Walkers' Stomp ability from 9m to 6m.
- BuffBackdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
- BuffDistance to attack walkers increased from 32.5 to 35.
- ChangePowerups Now spawn at 5 minutes instead of 10 minutes.
- ChangeBreakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
- BuffSoul Breakables chance increased from 50% to 60%.
- BuffGolden Statue breakables chance increased from 40% to 50%.
- ChangeMinimap now shows what kind of powerup is spawned.
- ChangeTeleporters now start available at the beginning of the game, rather than at 8 minutes.
- BuffWalkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
- NerfBullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
- NerfBullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
- BuffNeutral bounties increased by 6%.
- BuffHealing area turrets' damage increased by 20%.
- NerfBase trooper bounty reduced from 144 to 132
- NerfPowerup Gun: Min Fire Rate reduced from 15% to 12%.
- NerfPowerup Gun: Min Ammo reduced from 30% to 20%.
- NerfPowerup Survival: Min Health reduced from 250 to 200.
- NerfPowerup Survival: Min regen reduced from 0.75% to 0.5%.
- NerfPowerup Casting: Min Spirit Power reduced from 20 to 15.
- NerfPowerup Casting: Min CD Reduction reduced from 15% to 12%.
- NerfPowerup Movement: Min Sprint reduced from 2m to 1.5m.
- ChangePowerups now start scaling up from 5 min rather than from 10 min.
- ChangeDebuff Resistance now stacks diminishingly.
- BuffIncreased Dash Slow cap from -40% to -50%.
- BuffUpgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).
General
- ChangeUpdated all default builds.
- ChangeNet Worth display shows decimals until 10k (instead of only until 5k).
- FixUpdated all targeting in game with new visuals to be consistent for positive targeting AOEs.
- ChangeTroopers are visible through walls during the laning phase. Replaces the HUD element showing trooper icon and health.
- ChangeAlly health bars visible through walls in addition to X-ray.
- ChangeNearby creep X-rays also visible through walls.
- ChangeAdded outlines to hero shader.
- ChangeMinor update to the "Get Started" tutorial videos to reflect the three lanes and removal of trooper last hits.
- ChangeCorrected name of Temple Guardian in the damage report where it was appearing as Mid Boss.
- ChangeAdded a tooltip to explain the secondary build search language option in Settings.
- ChangeAligned labels of in-world pickup item labels with the corresponding modifiers so the HUD text that appears after picking up an item uses consistent terminology.
- ChangeShrines are now navigation blockers, discouraging troopers from walking through and into them.
- ChangeMajestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
- ChangeSinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
- ChangeBots will change their mind less frequently when considering retreating due to low health.
- ChangeBots now use ziplines when returning to base to heal.
- ChangeBots are now much better at ziplining out of base.
- NerfPlayers will no longer be attacked by nearby Neutrals when attacking the Sinner's Sacrifice in Sandbox.
- ChangeImprovements to camera change on rope climb ejection.
Sound, Music, and VO Changes
- ChangeAdded sounds for Patron transforming to weakened state.
- ChangeAdded Patron shock attack sound when in weakened state.
- ChangeAdjusted Walker audio mix for greater threat perception when enemy and less threat when ally.
- BuffImproved Guardian activate sound to trigger less often between attacks.
- ChangeUpdated zipline audio mix so allies and enemies using ziplines are more audible.
- BuffImproved footstep audio sync across all heroes.
- BuffImproved animation audio coverage across all heroes.
- ChangeUpdated audio mix between footsteps and movement across all heroes.
- BuffNew footstep material sweetener sounds, increased overall volume.
- ChangeAdded more match start conversations.
- ChangeMatch start conversations are now cancelled by higher priority lines (like ping lines), regardless of which hero is talking.
- FixFixed match start conversations to handle game pauses correctly.
- ChangeVoice lines that fire when an objective is denied will only be played for those close to the objective.
- ChangeRemoved shop music in hero test.
- ChangeUpdated weapon initial reflection acoustics model.
- ChangeDamage audio feedback scales with "falloff" - it will be more quiet when damage is least effective.
- ChangeLowered and shortened headshot damage audio.
- ChangeRemoved some mix settings that were lowering player weapon when receiving damage.
- ChangeAdded support to play weapon fire from muzzle location.
- ChangeTechnical groundwork to change sound effects based on surface materials for things like footsteps and bullets with some meaningful performance savings.
- ChangeAdded unique surface impacts for bullets for various materials.
- ChangeTechnical groundwork to unify weapon sound and continue reducing fatigue, includes some additional support to include per-weapon low ammo sounds and acoustics.
- ChangeRemastered several characters' weapon fire sounds using the new feature set (Wraith, Dynamo, Calico, and Abrams).
- BuffImproved bullet whizby audio detection.
- ChangeEnsured technical parity between automatic and animation-driven footstep systems.
- ChangeMatch Start conversations now have a 50% chance of firing - this reduces repetition as well gives the patron a chance to speak individually to a hero.
- ChangeMatch Start conversation timings have been adjusted to make them flow faster and more naturally.
- NerfMatch Start conversations will no longer partially fire, so if content has not been recorded you won't hear the start of a conversation then no follow-up.
- ChangeGreen lane is once again referred to as Greenwich by heroes.
- NewAdded a new Ping for "leaving the area" for most heroes.
- ChangeAdjusted Patron VO frequency when leveling up so they're a little less chatty.
- FixFixed several issues with heroes referring to other heroes with outdated names or not saying their name at all.
- ChangeUpdated Shopkeeper VO - minor update that adds a few new interactions.
- NerfTurned off/on a handful of stray VO lines to have things be more in line with current iteration of abilities (for instance Holliday no longer says "armor's not going to save you", when in fact, armor could save you).
- BuffIncreased volume for hero effort VO sounds (jumping, dashing, mantling).
- ChangeTeammates' pain VO will receive a volume boost when their health gets below a certain threshold.
- ChangeChanged Hero Death VO to be directional.
User Interface
- ChangeItems now show Spirit Scaling when alt is pressed.
- ChangeGeneral visual pass to minimap in concert with map changes to improve its read and usability.
- ChangeObjective icons and lanes on minimap have been adjusted for visual and functional clarity.
- ChangeNew lower "basement" level texture was added to minimap when players traverse into deeper parts of the map.
- ChangeAll keyboard/controller button glyphs have been unified into a common UI element.
- BuffKeyboard, Mouse, and Button bind stylings have improved, especially in the case of "inline" bindings.
- ChangeWhen an action is not bound to any key button, there is a symbol in its place.
- ChangeWhen an ability or active item button is pressed during cooldown, the related element will shake and glow red briefly.
- BuffUpdated and improved search functionality in the shop.
- ChangeThe cooldown alert message has been removed, but alert messages related to Charges, Silences, etc. remain.
- ChangeObjective healthbars now only show for the Patron, Shrines, and Midboss.
- ChangeWhen stunned or disarmed the reticle now changes state and displays a duration meter.
- ChangeHiding gun disarmed FX and generic disarm particles since the reticle communicates the disarmed state.
- ChangeAdded overhead indicators for disarm abilities.
- ChangeDon't show cooldowns on ability icons for the imbue popup.
- ChangeReordered ping wheel messages with lanes so the order matches the left to right order of the lanes.
- ChangeSimplified and reworked the menu when you hit ESC while in-game.
- ChangeDeadlock loading screens can now animate and show other controls.
- ChangeAdded charge-up icon and entry in labels in the same way we have cooldowns for items.
- ChangeAdded "unstoppable" as a status effect to show in tooltips.
- ChangeThe ultimate icons on the team's bar at the top of the HUD have been updated.
- ChangeAdded UI indication when an item is upgradeable in the shop (when you already have a component for an item).
- ChangeAdded purchase messages in the chat feed for T3 and T4 items that allies or enemies purchase.
- ChangeAdded a corner cap on items in inventory/scoreboard/etc to replace the old tier indicators and give better tree recognition.
- ChangeDisabled low/mid health label under crosshair.
- ChangeMade it so scaling values below 0.5 shows 2 decimals instead of 1.
- ChangeHovering items in the damage report now shows tooltip for that item.
- ChangeSinner's Sacrifice bonuses now appear faster.
- ChangeAdded a UI state when Stamina is disabled with a debuff.
- ChangeTop bar now uses the new vertical bar graphs.
- ChangeCharge-up items (Mystic Burst, Tankbuster, QSR, Ethereal Bullets) now show 'cooldown' timing clock on icon while they are charging up.
- ChangeWhen charge-up items are fully charged the HUD icon at center will show just like items that are refreshed on cooldown.
- ChangeRenamed "Move Speed Resist" to "Slow Resist".
- ChangeItems in your HUD are organized by cheapest to most expensive from left to right.
- ChangeBase Guardians now share a single Icon / HP pool on Minimap.
- ChangePatron now shows an icon for each of its phases.
- NerfActive items are no longer sorted separately from the rest of the items; all items are now sorted alphabetically.
- ChangeRange and Duration upgrades are now labeled as “Ability Range” and “Ability Duration” tooltip wise, to help with searching in the shop.
Heroes
SSiphon Life
Général
- ChangeAdded new animation logic support for Siphon Life and items.
SShoulder Charge
Général
- BuffBase duration increased from 1.2s to 1.4s.
- ChangeT1 is now "On Hero Collide: +25% Weapon Damage for 8s".
- ChangeT2 is now "-12s Cooldown".
- ChangeT3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
- ChangeNew cycle and pre cast 'goose step'.
- ChangeAdded support for shoulder charging while in air.
- ChangeNew sounds added for hitting heroes, troopers, and walls.
SSeismic Impact
Général
- BuffRadius increased from 9m to 10.5m.
- ChangeEffects revisions.
- FixFixed crash down sound triggering twice.
- ChangeNew slam animation.
- ChangeNew sounds added for in-air looping sound and descend sound.
???
Général
- ChangeAdded new 'out of combat' run and sprint.
- ChangeNew Crouch animations.
- BuffImproved hipfire animations.
- ChangeAdded custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
- ChangeRefined jump start to be cleaner.
- ChangeAdded custom Zipline Boosted loop.
- ChangeAdded Zipline swinging animation.
- FixFixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
- ChangeRemoved competing camera modifier on Seismic Impact.
- FixFixed camera position on client's ground target not using previews, causing it to be jittery.
- ChangeNew updated model and animations.
- ChangeHero pose ambient VFX added.
- ChangeReload effects revisions.
- FixFixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
- ChangeVarious tooltip fixes.
- NerfBase Bullet Damage spirit power scaling reduced from 0.09 to 0.07.
- NerfCharged Shot T3 Spirit Power scaling reduced from 1.3 to 1.2.
- ChangeVO remastering pass.
- NerfSleep no longer wakes up from damage over time.
- NerfBase Spirit Resist reduced from 15% to 10%.
- ChangeNew updated model and animations.
- NerfBullet Growth reduced from 0.311 to 0.29.
- BuffBullet Velocity increased from 590 to 650.
- NerfNo longer has +15% Base Bullet Resist.
- BuffNow has +1% Spirit Resist per Boon.
- ChangeVO remastering pass as well as new VO content.
- ChangeAnimation for holding and throwing items has been added.
- ChangeVO remastering pass.
- ChangeVO remastering pass.
- BuffBase bullet damage increased from 3.9 to 4.1.
- ChangeVO remastering pass as well as new VO content.
- ChangeVO remastering pass.
- ChangeVO remastering pass as well as updated ping lines.
- ChangeMinor rework on animation set.
- ChangeVO remastering pass.
- ChangeVO remastering pass.
- ChangeVO remastering pass.
EExploding Uppercut
Général
- FixFixed missing uppercut hero impact sound.
HHook
Général
- ChangeReworked code to reduce mispredicts.
- ChangeWhen Bebop hooks a trooper, only Bebop will hear the hook success sound now.
- FixFixed the hook sometimes not breaking when the target is stuck.
- FixFixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
HHyper Beam
Général
- ChangeEffect revisions for projections on vertical surfaces.
- FixFixed damaging enemies through thin walls.
LLeaping Slash
Général
- FixFixed animation getting stuck when stunned during the ability cast.
KKinetic Pulse
Général
- ChangeT1 Fire Rate slow now matches the Move Slow
QQuantum Entanglement
Général
- ChangeAdded small lerp to VFX for the teleport and smoothed out camera transitions.
RRejuvenating Aurora
Général
- ChangeEffect revisions to center focus on head.
SSingularity
Général
- ChangeUpdated effects revisions.
- BuffIncreased tick rate, equals out to roughly the same DPS overall, just smoother.
SSpirit Snare
Général
- ChangeAdded physical elements to the AoE visuals.
PPowder Keg
Général
- FixFixed being able to spawn barrels on the other side of thin walls.
BBounce Pad
Général
- FixFixed a bug where bounce pads might force you back to the ground after use.
SSpirit Lasso
Général
- ChangeHolliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).
CCatalyst
Général
- NerfProjectile no longer slides against geometry.
WWatcher's Covenant
Général
- FixFixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
SStone Form
Général
- FixFixed cast sound being delayed and increased its volume.
- FixFixed interaction with air vents and small geo.
AAir Drop
Général
- ChangeAdjusted visuals to have higher contrast.
- BuffAlly cast range increased from 8m to 12m.
- NerfSlow duration reduced from 4s to 3s.
- NerfRadius reduced from 14m to 12m.
- NerfCombat Barrier reduced from 200 to 150.
- NerfCombat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
- NerfT1 duration reduced from 12s to 8s.
- NerfT2 Combat Barrier reduced from +300 to +200.
- NerfT3 Silence reduced from 4.5s to 3s.
IIce Path
Général
- NerfReduced how sticky the Ice Path is for allies.
AArctic Beam
Général
- FixFixed damaging enemies through thin walls.
LLife Drain
Général
- ChangeYou're now only slowed when Life Drain is damaging a target.
GGround Strike
Général
- NerfSpirit scaling reduced from 0.05 to 0.04.
- FixFixed a bug that caused Ground Strike to push the victim under the world.
FFlog
Général
- ChangeUpdated ability icon.
DDeath Slam
Général
- ChangeUI lock-on revisions to simplify readability.
- FixFixed channel effect on Death Slam to not disappear prematurely.
- ChangeNew sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
MMini Turret
Général
- ChangeUpdated DPS tooltip to properly reflect the correct number.
- ChangeUpdated ambient, tracer, and muzzle flash effects.
MMini Turrets
Général
- NerfNo longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
- NerfT3 duration reduced from +18s to +14s.
MMedicinal Specter
Général
- ChangeEffects revisions and improvements.
- FixFixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
- BuffNow provides +15% Stamina Regen.
- NerfT3 reduced from 4% to 3.5%.
SSpectral Wall
Général
- FixFixed missing sound as it travels before deploy.
- ChangeThe last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
- NerfDuration reduced from 5s to 4.5s.
- NerfCooldown increased from 46s to 50s.
- NerfT2 reduced from -22s to -20s.
- NerfT3 reduced from 1s Stun to 0.75s.
HHeavy Barrage
Général
- ChangeProjectile and ambient effects revisions.
- BuffNow allows full movement while channeling the ability.
- FixFixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
- ChangeNow slows your dash usage by 35%.
- NerfDamage per rocket reduced from 30 to 23.
- BuffMinimum distance increased from 7m to 9m.
- NerfCooldown increased from 140s to 150s.
- NerfSpirit power scaling reduced from 0.35 to 0.25.
- NerfT3 damage per rocket reduced from +30 to +25.
- BuffT3 now also increases spirit scaling by 0.1.
TTornado
Général
- BuffImproved camera animations during ability.
SScorn
Général
- NerfHeal reduced from 1.3x to 1.2x.
BBurrow
Général
- NerfT2 reduced from +100 Damage to +80.
SSand Blast
Général
- NerfProjectile no longer slides against geometry.
- NerfNo longer deals damage.
CCombo
Général
- NerfBonus health on kill/assist reduced from +70 to +50.
AAffliction
Général
- NerfNo longer removed by Debuff Remover (as this item no longer removes ultimate effects).
- NerfDuration reduced from 18s to 14s.
- BuffDPS increased from 10 to 30.
- NerfInitial damage reduced from 18% to 10%.
- ChangeT2 now increases duration by +4s.
- NerfT2 Healing Reduction reduced from -50% to -40%.
- NerfT3 no longer has % Current HP damage.
- BuffT3 increased from +10 DPS to +20 DPS.
- BuffT3 range increased from +5m to +6m.
SStatic Charge
Général
- NerfCan no longer be self cast.
KKilling Blow
Général
- NerfThreshold reduced from 22% to 20%.
- NerfT2 threshold reduced from +6% to +5%.
VVexing Bolt
Général
- ChangeRedirect telegraphs correctly on vertical geometry.
RRabbit Hex
Général
- FixFixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.
AAssassinate
Général
- FixFixed Vindicta Assassinate zoom in sound triggering twice.
GGun
Général
- BuffImproved firing effects.
- FixFixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
- BuffFalloff range reduced from 20m->58m to 18m->52m.
PPuddle Punch
Général
- ChangeFix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
GGoo Ball
Général
- NerfCooldown increased from 95s to 105s.
- FixFixed it knocking back heroes with Unstoppable state.
PPetrifying Bola
Général
- ChangeDebuff effect revisions to help identify targets better.
- ChangeAdjusted the volume of direct hits and explosion sounds.
TTelekinesis
Général
- ChangeRevisions to debuff effect.
Item Sound and Visuals
New sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added
- ChangeNew sounds added.
- ChangeNew sounds added.
- ChangeNew sounds added.
Effects revision to show when the item procs.
- ChangeEffects revision to show when the item procs.
Fixed it not playing the correct cast sound.
- FixFixed it not playing the correct cast sound.
Now uses charge-up mechanic (recharges its proc strength over its cooldown duration).
- ChangeNow uses charge-up mechanic (recharges its proc strength over its cooldown duration).
Updated overhead visual counter.
- ChangeUpdated overhead visual counter.
Now stops all momentum on Stun so victims fall straight down.
- ChangeNow stops all momentum on Stun so victims fall straight down.
Effects revision at start to make it more apparent.
- ChangeEffects revision at start to make it more apparent.
Added metal footstep sweetener sound when Metal Skin is active.
- ChangeAdded metal footstep sweetener sound when Metal Skin is active.
Now uses charge-up mechanic.
- ChangeNow uses charge-up mechanic.
- ChangeNow uses charge-up mechanic.
Fixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
- FixFixed its fire rate buff not being networked, and therefore not showing up in left-hand panel.
Now plays a sound every time a stack is gained.
- ChangeNow plays a sound every time a stack is gained.
Returned Bullets factor in attacker movement and cannot be easily avoided by strafing.
- ChangeReturned Bullets factor in attacker movement and cannot be easily avoided by strafing.
Added effect on activation.
- ChangeAdded effect on activation.
Fixed item not granting +20% weapon power.
- FixFixed item not granting +20% weapon power.
Effects revisions for better visibility and separation from other effects.
- ChangeEffects revisions for better visibility and separation from other effects.
Localization
- FixFixed jittery health numbers in some non-English languages.
- ChangeAdjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
- ChangeApplied language-specific width adjustments and padding to the team soul count panel to improve readability.
- ChangeLocalized the loading screen.
- ChangeAdded localized versions of the Great For New Players screenshot in the new player dialog window.
- ChangeAdded localized versions of the the Hero Labs screenshot shown at the hero selection screen.
- ChangeCorrected HUD images containing text that were still showing up in English when playing in Korean.
- ChangeAdjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
- ChangeEnabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
- ChangeEnabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
- FixFixed multiple instances of single character awkwardly wrapping to second line in Japanese.
- ChangeAdded localization support for bot hero pings.
Bug Fixes
- FixFixed the base healing sound sometimes getting stuck on.
- FixFixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
- FixFixed crosshairs not always showing the Disarmed state even though you're disarmed.
- FixFixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
- FixFixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
- FixFixed hero stats on dashboard page getting updated from the stats in your previous game.
- FixFixed not being able to ping while the game is paused.
- FixFixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
- FixFixed selling items in Sandbox asking if you want to sell for half price.
- FixFixed rare bug causing you to get stuck on a zipline until you manually dismount.
- FixFixed bug causing nearby other players to appear jittery while on a zipline.
- FixFixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
- FixFixed corrections when granting ammo via modifier.
- FixFixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
- FixFixed Shotguns not having their damage properly reduced against Guardians.
- FixFixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
- FixFixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
- FixFixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
- FixFixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
- FixFixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
- FixFixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
- FixFixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
- FixFixed a bug causing Holliday's Crackshot ready sound to play while dead.
- FixFixed a bug preventing ambient cricket sounds from playing.
- FixFixed a bug preventing ambient tree sounds from looping correctly.
- FixFixed a bug causing some looping sounds to occasionally start with a small delay.
- FixFixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
- FixFixed match start zipline conversations being too quiet.
- FixFixed various Bullet Velocity tooltip issues.
- FixFixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
- FixFixed Stamina Recovery not showing deltas properly.
- FixFixed crash when clicking "Take Control" and there's nothing to control.
- FixFixed Phantom Strike causing infinite gravity during the duration of the debuff.
- ChangeFix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).
- FixFixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
- ChangeFix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.