
Billy

Billy
Billy is a white hot ball of rage, furious at the very notion of...something. Maybe it’s the cops. Maybe it’s magic regulations. Maybe it’s the service at the gyro place downtown. (Not the good one. The other one.) Don't ask him how he got the goat head.
Weapon
Biquette
Built for close-range fights.

Statistics
Abilities

Bashdown
Slam your bat into the ground,
pulling enemies down and dealing melee damage . The slam creates a shockwave that deals
spirit damage and applies
knockup .
Click a tier to preview its effect on the stats.
- •Hold to delay the slam (up to 3s), making Billy rise vertically. At max height his horizontal movement is sharply reduced.

Rising Ram
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
Click a tier to preview its effect on the stats.
- •Counts as a Heavy Melee hit, enabling Heavy Melee item interactions (e.g. Melee Charge, Spirit Snatch).

Blasted
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7.0s.
Click a tier to preview its effect on the stats.
- •A heavy melee hit fully reloads Billy's ammo; a light melee reloads 35% (or cuts reload time by 35% if empty).

Chain Gang
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy
slow when they
pull on the chain. After a delay, yank everyone towards Billy and deal
spirit damage . The chain breaks if you lose line of sight for a short while.
Click a tier to preview its effect on the stats.
- •Chain Gang is not a channel: Billy keeps full use of his weapon, movement and abilities. An enemy who regains line of sight within range during the cast gets re-tethered.