
Infernus

Infernus
Lights up enemies and watches them burn
Infernus has many ways to deal damage over time, burning foes before swooping in for the kill. Due to Infernus' blazing speed, his enemies won't be able to escape the flames.
Like most teenagers; Infernus was wild, rebellious, and impetuous. Unlike most teenagers, Infernus was a creature from another plane and had a supernatural mastery over fire. Needless to say: his youth was filled with no small amount of arson, murder, and evidence disposal. But that was then. Now an adult, Infernus has mellowed out considerably. He’s happy working at a bar with good live music, and talking to interesting people. That being said when someone at the bar gets belligerent or violent, he’s not afraid to dust off the skills he once honed.
Weapon
High rate of fire. Comfortable at medium range.

Statistics
Latest changes
June 11, 2026 patch- Fixed Afterburn Max duration refreshing not properly accounting for both Debuff Resist and +Ability Duration
- Fixed Concussive Combustion cooldown not updating when getting the T2 or other CD reducing items when the ability is on cooldown
Abilities

Napalm
Spew an incendiary mixture, dealing
spirit damage , applying
slow , and coating targets in napalm .
Click a tier to preview its effect on the stats.

Flame Dash
Dash forward, gaining
slow resistance while leaving a flaming trail that deals
spirit damage over time . Hold [W] while active to dash farther.
Click a tier to preview its effect on the stats.
- •Does 50% damage to objectives.
- •Enemies who step off the trail will continue to receive damage for 1s due to lingering mechanic.
- •The duration cannot be shortened with Debuff Resist ( Debuff Reducer etc).
- •This can be dispelled e.g. via Dispel Magic.
- •The player can hold "Move forward" ( W ) to move faster or "Move Left" / "Move Right" ( A / D ) to strafe while dashing. Moving back, dashing, sliding or jumping is disabled during the cast.
- •The player is not silenced and can cast other abilities (e.g. Napalm ) or items (e.g. Warp Stone ) without breaking Flame Dash.
- •Activating Majestic Leap, Ethereal Shift or Refresher interrupts Flame Dash.

Afterburn
Weapon hits build up a burning effect, dealing
spirit damage over time . Abilities refresh the base burn duration.
Click a tier to preview its effect on the stats.
- •Duration is refreshed by 0.5s for body shots and 1s for headshots.
- •Afterburn's Build-Up is affected by distance falloff. For example: if you are at a distance where you would do 50% damage due to distance falloff, a body shot will build up half as much afterburn as normal. Refreshing the ongoing burn, however, is not affected by distance falloff.
- •A light melee has 20% Afterburn build-up. A heavy melee has 35% build-up.
- •Afterburn ticks every half-second, for half its DPS each tick.
- •Does not affect the build-up in any way.
- •Does reduce the duration of Afterburn when it triggers.
- •Does not reduce the refresh duration when Infernus reapplies ongoing afterburn.

Concussive Combustion
Become a living bomb, dealing
spirit damage and applying
stun to all nearby enemies after a delay. Once cast, Concussive Combustion cannot be interrupted.
Click a tier to preview its effect on the stats.
- •A burning ring surrounds Infernus during the delay part of cast. It shows ability's range and is visible to both allies and enemies.
- •It does not require line of sight on Infernus to be seen.
- •Being invisible (e.g. Shadow Weave ) hides the ring from enemies. Being revealed (by stepping too close or being damaged) reveals the ring too.