
Lady Geist

Lady Geist
Sacrifices health then drains it back
Expending health to achieve devastating effects is the source of Lady Geist's power. When running low, she can drain the life out of her rivals.
Once, Lady Jeanne Geist was the toast of the town. But as time passed and her beauty faded she found herself further and further from her glory days in High Society until finally she was nothing more than a frail woman in a nursing home, telling stories of a glorious past. And that’s when Oathkeeper revealed himself. A powerful spirit from another plane, Oathkeeper offered her a path to reclaim her past glories… he could restore her youth; all she had to do was drain the essence of the living to sustain herself. Geist was torn. Obviously murder was ghoulish business, and undoubtedly Oathkeeper was not an entity that could be trusted… but still, the thought of having a second chance of reliving her youth was too good to pass up. And so she concocted a plan: after making a pact with Oathkeeper she would bind and ward him, limiting his influence and pull over her. Oathkeeper would still get fed; but on her terms, not his. However, as years have turned to decades; the strength of the Ward has weakened, and Oathkeeper hungers more than he ever has in the past…
Weapon
High damage per shot, slower cadence. Comfortable at medium range.

Statistics
Abilities

Essence Bomb
Sacrifice some of your
health to launch a bomb that deals damage after a brief arm time. Self damage type is Spirit and can be mitigated.
Click a tier to preview its effect on the stats.
- •The self damage is not lethal.
- •Touching an enemy unit while in flight starts the explosion delay timer early.

Life Drain
Create a tether that drains enemy
health over time and
heals you . Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced. to give
health to friendly Heroes .
Click a tier to preview its effect on the stats.
- •Life Drain's -40% move speed reduction only applies while the target is being damaged.
- •When Alternate casting, Spirit self-damage is dealt equal to the base DPS of Life Drain. This damage is not lethal and can be mitigated by Spirit Resist items.
- •The
health given to a teammate is equal to the ability's base DPS, independent from the self-damage, and is affected by
Healing Effectiveness modifiers. - •The Alternate Cast can be used on a friendly hero that has full
health, but Geist will not take self-damage unless
health is being "transferred". - •Life Drain's tether stays attached to a target even when out of line of sight or beyond its 28m Max Range.

Malice
Sacrifice some of your
health to launch blood shards that apply a stack of Malice. Each stack
slows the victim and increases the damage they take from you. The
slow effect decreases over time.
Click a tier to preview its effect on the stats.
- •The self damage type is Spirit, can be mitigated, and is not lethal.
- •The blood shards can be used to secure Soul Orbs.

Soul Exchange
Swaps
health levels with an enemy target. There is a minimum
health percentage that enemies can be brought down to and a minimum amount of
health received based on victims current
health.
Click a tier to preview its effect on the stats.
- •Soul Exchange deals Pure Damage, and thus does not proc
Spirit Damage -based items such as Mystic Reverb, and is not affected by anti-
healing or Damage Resistance. - •Soul Exchange has a 0.1s cast time before swapping and can be stopped by some items and abilities, such as a well timed Counterspell.
- •Has a hidden 70%
slow that gets applied to the target upon cast and lasts for 0.25s.