
Lash

Lash
Dives down to stomp his foes
Lash gives his enemies little room to breathe, either by flying in from long distances to initiate combat with unsuspecting enemies, or pursuing said enemies when they try to run.
Jacob Lash is an asshole.
Weapon
Fires in bursts. Comfortable at medium range.

Statistics
Abilities

Ground Strike
Stomp the ground beneath you, damaging enemies in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows
slower after 25m.
Click a tier to preview its effect on the stats.
- •Ground Strike hits in a 120 degree wedge in front of Lash.
- •Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.
- •If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. This will proc the passive effect of Reactive Barrier and Indomitable.
- •Ground Strike can be used while on the Zipline.
- •Damage growth after 25m is instead 4.2 x 0.008137 per meter.
- •At Tier 3, Ground Strike gets a bonus x 0.03255 damage per meter up to 25m, and x 0.008137 above 25m.

Grapple
Pull yourself through the air toward a target. Using Grapple also resets your limit of air jumps and dashes .
Click a tier to preview its effect on the stats.
- •Additional uses of Grapple with the T2 upgrade will refresh the duration of the Bonus Weapon Damage buff.
- •Grapple can target all other heroes and any Unit.

Flog
Strike enemies in front of you with your whip,
healing for a portion of the damage dealt.
Click a tier to preview its effect on the stats.

Death Slam
Focus on enemies to connect whips to them. After channeling, connected enemies are lifted and
stunned then slammed into the ground. Your victims and any enemies in the landing zone will be damaged and
slowed . Press to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time will not be grabbed.
Click a tier to preview its effect on the stats.
- •Death Slam has a 0.4s grace time before losing focus on incomplete connections.
- •The landing zone impact radius is 6m and can be increased with Ability Range upgrades.
- •Death Slam cannot connect to enemies behind a Cosmic Veil, even from the visible side.