
McGinnis

McGinnis
Controls the battle with combat turrets
Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs. Now the head of Fairfax Industries Military R&D department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.
Weapon
Heavy automatic fire, big sustained damage. Comfortable at medium range.

Statistics
Latest changes
June 11, 2026 patch- Mini Turret DPS rescaled from 30+0.39 to 24+0.42 (break even at 200 spirit power)
- Mini Turrets T3 Fire Rate reduced from +30% to +25%
- Fixed some rare cases where Heavy Barrage would stop working
- Heavy Barrage DPS reduced from 22.5 to 21
Abilities

Mini Turret
Deploy a turret that shoots enemies, dealing
spirit damage over time . The turret expires after a limited lifetime. Turrets deal reduced damage to troopers and objectives.
Click a tier to preview its effect on the stats.
- •Turrets have 80% damage resist that decays over 6s, and 35% melee resist and 35% spirit resist that do not decay.
- •Turrets deal 50% damage to Troopers and Denizens and 30% damage to Objectives.
- •It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy unit.
- •It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
- •Shooting a unit or hitting an enemy hero with Melee Attacks, abilities or items will not change the turret's target.
- •Damage Falloff does not affect incoming damage to the turrets. The turrets will always take full Weapon Damage from an enemy, regardless of distance.
- •Turrets yield 40 souls + 4 per minute when killed. Part of the bounty can be denied as a Soul Orb.
- •Turrets receive additional damage from Monster Rounds and Cultist Sacrifice.

Medicinal Specter
Deploy a spirit that provides
healing to nearby allies.
Click a tier to preview its effect on the stats.
- •
Healing does not stack when multiple Specters cover the same area. - •All of Specter's buffs (including augments from items like
Healing Tempo ) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.

Spectral Wall
Cast a wall that applies
slow on enemies it passes through. Erupt the wall to divide the terrain in half and damage nearby enemies. After casting, press or Ability 3 to erupt the wall early. Can be Destroyed with Melee Attacks
Click a tier to preview its effect on the stats.
- •Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like Mystic Expansion or Arcane Surge.
- •Individual segments of the wall can be destroyed by 2 heavy Melees.
- •The T3 turrets are deployed on the side of the wall facing McGinnis.

Heavy Barrage
Unleashes a volley of rockets that home in on a targeted location. McGinnis is
slowed and is still able to use stamina.
Click a tier to preview its effect on the stats.
- •Deals 50% damage to objectives.
- •The
slow applied to McGinnis can be reduced by Movement
Slow Resist items such as Enduring Speed and can also be cleansed for the duration of
Unstoppable. - •Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.