
Mo & Krill

Mo & Krill
Burrows underneath his enemies
By burrowing through the ground, Mo and Krill can get the drop on almost anyone; and once they get in close the results can be devastating.
Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens to those who disrespect their hospitality.
Weapon
Spread of pellets, deadliest up close.

Statistics
Abilities

Scorn
Deal damage to nearby enemies and
heal yourself based on the damage done.
Heal is stronger against enemy heroes.
Click a tier to preview its effect on the stats.
- •Scorn does not interrupt Mo & Krill, meaning it can be used while heavy meleeing, riding the Zipline, and notably during Combo.
- •The T3 Upgrade's debuff has no maximum stack limit.

Burrow
Burrow underground, moving faster, and gaining spirit and bullet armor . Damage from enemy heroes will reduce the speed bonus. When you jump out, deal
spirit damage ,
slow , and
knockup .
Click a tier to preview its effect on the stats.
- •Mo & Krill can use Scorn and Sand Blast while burrowed.
- •Mo & Krill can enter Vents while burrowed, if not in combat. However, if Burrow goes on cooldown while inside a Vent, they will be unable to exit until the ability is off cooldown.
- •Mo & Krill can still be hit by Melee Attacks while burrowed.
- •Mo & Krill can carry the Soul Urn while burrowed, since it's not affected by Movement Silence. However, they cannot enter vents while carrying it and will still drop it if hit by a melee attack.
- •Most abilities that affect ground enemies still affect burrowed Mo & Krill: Graves ' Grasping Hands, Paradox 's Time Wall and others. Notable exceptions:
- •Abrams ' Shoulder Charge does not drag Mo & Krill.
- •McGinnis ' Spectral Wall does not block Mo & Krill's movement.
- •Most targeted items like Cursed Relic do not affect burrowed Mo & Krill until they "unburrow". This happens because activating an item sends out a projectile which cannot reach Mo & Krill and floats above them.

Sand Blast
Spray sand that disarms enemies in front of you and deals damage .
Click a tier to preview its effect on the stats.
- •Sand Blast launches a fast moving cylindrical projectile (similar to Silence Wave ) that applies the damage and the effects when it hits enemies.
- •Paradox 's Time Wall has inconsistent interaction with the ability. If a wall blocks the projectile completely, then Sand Blast gets properly delayed. If, however, at least some part of Sand Blast's projectile is not blocked by a wall, then the whole projectile ignores the wall.

Combo
Hold the target in place,
stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max
health.
Click a tier to preview its effect on the stats.
- •Boon scaling is not applied retroactively to existing stacks.
- •Upon ability use, Combo keeps momentum, most obviously shown with Majestic Leap.
- •If either Mo & Krill or the enemy are
pulled by a Displacement effect, such as Rescue Beam or Bebop 's Grapple Arm, both Mo & Krill and the enemy are displaced together.