
Paradox

Paradox
Manipulates Space and Time
Manipulating time lets Paradox outpace an enemy in one on one combat. She thrives by subjecting her enemies to timely swaps into a waiting pulse grenade, her wall, or into the middle of her teammates.
Paradox. An artifact of time, and the name of a notorious thieves' guild... one that prides themselves on constructing elaborate heists that target the most untouchable of individuals and institutions. What does Paradox do with the countless artifacts, state secrets, and celebrity paternity tests that they have stolen? Put it on display at pop-up museums, so that they can show the world that no one is out of Paradox’s reach. Shrouded in mystery, each member of Paradox dons a mask and takes on the organization's name. They are everywhere. They are nowhere. And if they want something, they are inevitable.
Weapon
Fires in bursts. Comfortable at medium range.

Statistics
Abilities

Pulse Grenade
Throw a grenade that begins pulsing when it lands. Each pulse expands the radius and applies
spirit damage , time
slow, and stacking increased damage for Paradox against the victim.
Click a tier to preview its effect on the stats.
- •Deals 50% damage to objectives.
- •Time
slow means Movement
Slow. Dashes are not affected. - •Since grenade radius increases by each pulse, increasing its duration with items such as Duration Extender also increases its maximum radius.
- •There is no max stacks limit. Casting grenade twice with Echo Shard allows double stacking.

Time Wall
Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. Enemies that touch the wall will be briefly
slowed and silenced .
Click a tier to preview its effect on the stats.
- •The move
slow for enemies passing through lasts 2s. - •Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
- •A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.

Kinetic Carbine
Charge up a powerful shot of time energy, dealing
spirit damage and applying a Time-Stop to enemies hit. The damage dealt increases with weapon damage . Move speed is increased while charging. While in the air and charging, to time
slow your movement.
Click a tier to preview its effect on the stats.
- •The charge-up happens over 2.5s.
- •Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being 0.25s.
- •Carbine's damage scaling is based on Weapon Damage of a full burst shot (5 * bullet damage = 34).
- •Casting Kinetic Carbine does not break stealth. Shooting Carbine's shot does break it.
- •Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
- •Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
- •It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common stacking algorithm.
- •Jump height also gets boost, both for ground and air jumps.

Paradoxical Swap
Fire a projectile that swaps your position with the target enemy hero.
Click a tier to preview its effect on the stats.
- •Paradoxical Swap does not interrupt channeled casts like Dynamo 's Singularity.
- •The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
- •Once connected, the swap cannot be interrupted and can go through walls.
- •Both Paradox and her target(s) are vulnerable to damage during the swap.
- •Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
- •The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
- •Paradoxical Swap will trigger Indomitable and Cloak of Opportunity, cleansing the effect, so neither Paradox nor the target will move.
- •The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.