
Seven

Seven
Electrocutes crowds of enemies
Seven thrives in a skirmish waiting for the time to strike. Then he rolls into the fight like a storm and batters his enemies with a cascade of lightning.
When mystic energy awoke on Earth, the world changed... anything was possible. But just because anything WAS possible, didn’t mean that anything SHOULD be possible. And so the government made rules. Laws. A means for US citizens to enjoy the benefits of the supernatural world in safety. But rules and laws are for lesser men. Men with limitations. Men who were not Seven. There are many rumors about what Seven did to land himself in Lost Whisper, an oubliette for the most dangerous of occultists. But there is no doubt about what happened on the night of his execution. Wards placed by the most powerful ritualists of 7 different nations… wards designed to not just prevent mystical interference with the execution, but to simultaneously obliterate Seven's soul so that it could never be contacted, resurrected, or otherwise be used by someone looking to follow in his footsteps... failed. Onlookers viewed in horror as the strongest mentalist employed by the US Army’s head popped like a grape. They screamed as Scotland Yard’s premiere occult investigator, the one who allegedly captured Seven, crumbled to ash. Seven's body buckled and writhed against his restraints; his skin burning from eldritch electricity... and yet he would not die. He laughed. He laughed as he tore himself free from his bondage. He laughed as his captors cowered in fear. He laughed as he massacred his tormentors. He laughed as he tasted the fresh air that was denied to him for years. And he laughed when he thought about what he was going to do once he reached New York City.
Weapon
Fires in bursts. Comfortable at medium range.

Statistics
Latest changes
June 11, 2026 patch- Power Surge T3 reduced from +12s Duration to +10s
- Storm Cloud now hits breakables
- Bullet damage growth reduced from 0.337 to 0.24
Abilities

Lightning Ball
Shoot a ball of lightning that travels in a straight line. Does damage to all targets in its radius .
Slows down when damaging enemies and stops if it hits the world.
Click a tier to preview its effect on the stats.
- •Deals damage in 0.1s intervals, with each "tick" dealing 10% of listed damage.

Static Charge
Apply a charge to a target enemy hero. After a short duration, the static charge
stuns and damages enemies within the radius.
Click a tier to preview its effect on the stats.

Power Surge
Power up your weapon with a shock effect, making your bullets proc shock damage on your target . This shock damage bounces to enemies near your target. Occurs once per burst shot.
Click a tier to preview its effect on the stats.
- •T3 Spirit Resist debuff lasts 10s.
- •When using Ricochet, Power Surge is not applied to the ricocheted bullets.

Storm Cloud
Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
Click a tier to preview its effect on the stats.
- •Deals 50% damage to objectives.
- •Deals damage in 0.25s intervals, with each "tick" dealing 25% of listed damage.