
Shiv

Shiv
Bleeds out foes, then goes in for a kill
Shiv has zero interest in playing fair, which is why he relies on hit and run tactics to weaken enemies before he dives in for the kill.
A loyal member of "The Baxter Society", an international order of monster hunters, Shiv travels across North America looking to put down creatures that prey on the living. While his less polished nature and criminal past make some of the more traditional members of the Society wary, no one can deny his effectiveness.
Weapon
Spread of pellets, deadliest up close. Built for close-range fights.

Statistics
Latest changes
June 11, 2026 patch- Killing Blow now has +30% more cooldown whenever it does not execute a player
Abilities

Serrated Knives
Throw a knife that bleeds an enemy. Each additional hit adds a stack and refreshes the bleed duration, causing the bleed to increase per stack.
Click a tier to preview its effect on the stats.
- •Knives can be used to confirm soul orbs. This does not consume the knife, but at full rage, it will consume the ricochet.
- •Bleed damage ticks once per second for the listed DPS, barring any outside modifiers.

Slice and Dice
Perform a dash forward, damaging enemies along the path . Hit Enemies have their spirit resist reduced. This debuff can stack.
Click a tier to preview its effect on the stats.

Bloodletting
Take only a portion of incoming damage immediately and defer the rest to be taken over time. Activate to clear a portion of the deferred damage .
Click a tier to preview its effect on the stats.
- •Bloodletting is affected by
healing modifiers (which includes sources of anti-
heal).

Killing Blow
Active: Leap forward, dealing
spirit damage to the first enemy hero. If they are below the kill threshold , execute them instead.
Click a tier to preview its effect on the stats.
- •Shiv moves forward until it either reaches max range or hits an enemy below the kill threshold, damaging all enemies in its path. It can still damage enemies behind the enemy killed if they're close enough to Killing Blow's hitbox.
- •Within roughly 25m of an enemy hero below the kill threshold, they will have a pulsating effect and red outline alongside a cracked heart in the center of their mass, indicating they can be instantly killed.
- •After activating Killing Blow, the targeted hero is able to
heal up to 3% of their max
health and still be instantly killed. - •Execute deals Pure Damage.
- •After unlocking Shiv's Killing Blow ultimate, rage can be built by dealing any damage. The amount of rage built varies depending on the source.
- •Rage has a max value of 10 which is required to be filled before becoming Enraged, granting you the full rage bonuses.
- •Rage will begin to decay after 12 seconds of not dealing any damage, at a rate of 0.25 per second (43 seconds total).
- •Rage only builds up from damage dealt to players (this includes Barriers ).