November 8, 2024 · Mise à jour
November 7, 2024 Update
Trapper joins Hero Labs, Hero Labs support in private and sandbox lobbies, and a broad wave of item and hero balance.
General Changes
Misc Gameplay
Weapon Items
Vitality Items
General Changes
- ChangeAdded Trapper to Hero Labs.
- ChangeAdded support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time.
- ChangeVarious adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs.
- ChangeAdded Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- ChangeThe shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
- ChangeAdded a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
- ChangeAdded a Recent Purchases log to the Shop that displays all items bought by players during a match, ordered by most recent.
- ChangeAdded support for the new Steam Game Recording Timeline API. This automatically adds timeline markers for kills, deaths, and team objectives.
- ChangeAdded checkbox in settings to force the game to take focus when the game is unpaused.
- ChangeYou can now hover party members on the dashboard while in queue to view their roster.
- ChangeActive Reload indicator UI slightly adjusted.
- ChangeAdded "Frenzied" text when you own Frenzy and go below 50% health.
- ChangeAdded a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
- ChangeHero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- ChangeAdded hover tooltip descriptions to stats on the left side of the hud.
- ChangeBots will more aggressively attack the Shrines and Patron when pushing into the enemy base.
- FixFixed being able to briefly gain regen when crossing the Veil of the enemy fountain.
- FixFixed Commends for All Heroes not showing up correctly in player profiles.
- ChangeUpdated McGinnis Barrage explosions to show the edge of the aoe better.
- FixFixed the 'x' button in the shop search not clearing the search box.
- BuffSinners Sacrifice now has a final damage state for clear read on final hit.
- FixFixed some issues with Quantum Entanglement not moving units with it correctly when there is nearby geometry.
- FixFixed various bugs with Duplicate Hero not working properly in private lobbies.
- FixFixed Grey Talon getting assist credit while flying Guided Owl.
- FixFixed Sinner's Sacrifice changing facing direction sometimes.
- FixFixed a rare bug where shields would never regenerate.
- FixFixed some cases where troopers could get stuck in the base.
- FixFixed using melee to secure orbs being a little unresponsive.
- ChangeNew effects for Viscous heavy melee.
- ChangeAdded an ambient looping sound for each bridge powerup.
- FixFixed some animation issues with Vindicta.
- ChangeAdded new zipline animation for Vindicta.
- ChangeLooped music will resume playing if interrupted by a transient cue.
- ChangeVarious bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time.
- BuffImproved animation readability for Mo & Krill heavy melee.
- NerfReduced visual clutter on Seven's tracers with high fire rate.
- NerfReduced visual clutter on Wraith's tracers with high fire rate.
- ChangeEffects updates for Fortitude.
- ChangeAdded missing lean animation near walls for Mirage.
- ChangeSand Blast distance and aoe read improvements.
- FixFixed issues where health regen effect will begin popping on and off if player is at max health.
- ChangeNew sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities.
- ChangeNew sounds added to Lash’s Ground Strike and Flog abilities.
- ChangeRenamed "Mouse Wheel" to "Chat Wheel."
- ChangeSteam Input support:
- ChangeAdded all missing Steam Input Actions from the Key Bindings screen (including Fly Up/Fly Down).
- ChangeAdded a "Replay Controls" action set.
- ChangeAllow Steam Deck to see the Key Bindings Screen.
- BuffImproved Glyph Swapping behavior when mixing controller and keyboard inputs.
- ChangeAdded Controller tab to house Controller specific options.
- ChangeAdded a Steam Input Configurator launch button.
- ChangeAdded Glyph Locking options: { Automatic | Keyboard & Mouse Only | Game Pad Only }.
- FixFixed crash in spectator mode when querying controller button state.
- FixFixed Controller not working until loading a level.
- ChangeOfficial Steam Input configs for SteamDeck and DualSense have been updated.
- ChangeNote: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
Misc Gameplay
- NerfTroopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
- NerfTroopers no longer increase their bounty by 20% at 8 minutes.
- BuffHero Kill gold increased from 150->1400 to 175->2000 (from 0 min to 45 min).
- ChangeNeutral Creeps now give 5% less souls.
- ChangeTroopers now take 28% more damage from Guardians.
- BuffWalkers damage vs players increased by 10%.
- ChangeGuardians will now focus their attack on enemy players if an enemy player shoots a hero and the enemy player is within 15m of the Guardian.
- ChangeMoved 8 neutral camps (4 on each side) from outside the outer lanes behind the Walkers to in between inner and outer lanes.
- ChangeAdded Cosmic Veils to the ground floor entrances to Mid that grant vision looking in but block vision looking out.
- ChangeBiased Urn delivery locations moved slightly closer to neutral positions.
- ChangeMinor adjustments to respawn curve (40s respawn happening at 20m now happens at 17m).
- ChangeWalker armor loss over time now happens at 16m instead of 14m.
- ChangeTroopers Spirit resist goes to 30% instead of 40% at 25 minutes.
- BuffMid Boss Rejuv Trooper Health increased by 30%.
- FixFixed Troopers resistance against Base Guardians not working properly.
- ChangeRedesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings.
- ChangeMoved the stairs from the warehouse interior to the underground tunnel further from the Urn delivery location.
- ChangeRemoved all railings from fire escape stairs.
- ChangePass at making rooftops smoother to navigate.
- ChangeRemoved angled supports from chimney.
- ChangeRemoved collision from small props.
- ChangeAdded stairs on top of Bodega.
- ChangeReplaced small chimneys and temporary spikes with larger roof spikes to designate zap trigger locations.
- ChangeReplaced temp antennae with more "menacing" version to designate zap trigger locations.
- These changes were included early in the map update that came with the Halloween patch
- ChangeNew Hotel building art pass.
- ChangeChanged exit location from the player spawn area to the rest of the base to the angled walls.
Weapon Items
Close Quarters- NerfNo longer grants +85 Bullet Shield Health.
- BuffNow grants +5% Bullet Resist.
Restorative Shot- NerfNo longer grants +7% Bullet Resist.
- BuffNow grants +90 Bullet Shield.
- ChangeNow procs on orb shots for NPC heal value.
Melee Charge- NerfNo longer grants +1 HP Regen.
- NerfWeapon Damage reduced from 12% to 10%.
Long Range- NerfLong range Weapon Damage reduced from 40% to 30%.
- BuffNow grants +10% Weapon Damage.
Berserker- BuffBullet Resist increased from 7% to 9%.
Active Reload- BuffNow grants +50 Health.
Slowing Bullets- BuffSpirit Power increased from +5 to +6.
Sharpshooter- NerfLong range Weapon Damage reduced from 70% to 50%.
- BuffNow grants +20% Weapon Damage.
Alchemical Fire- BuffNow grants +1 Sprint.
Heroic Aura- BuffCooldown reduced from 32s to 25s.
Intensifying Magazine- NerfTime to reach Max Damage reduced from 3s to 2.7s.
Toxic Bullets- ChangeDamage changed from 5% of Current Health to 2.5% of Max Health.
Shadow Weave- BuffDetection range increased from 18m to 22m.
Glass Cannon- NerfHealth loss reduced from -15% to -12%.
Frenzy- BuffLow HP bullet resist increased from 45% to 55%.
Lucky Shot- ChangeFixed it causing proc effects to roll twice whenever it procced.
Silencer- BuffNow grants +12% Spirit Resist.
Vampiric Burst- BuffCooldown reduced from 34s to 30s.
Vitality Items
Extra Health- BuffWeapon Damage increased from 6% to 7%.
Healing Rite- BuffDuration increased from 19s to 20s (total health restored unchanged).
Bullet Armor
- BuffBullet Resist increased from 25% to 26%.
Return Fire- NerfDuration reduced from 7s to 6s.
Healing Nova- BuffNow grants +6% Ability Range.
Combat Barrier
- BuffFire Rate increased from 6% to 7%.
Debuff Reducer- BuffHealth increased from +75 to +125.
Healbane- BuffHealing reduction increased from -40% to -45%.
Reactive Barrier- ChangeRestores 1 stamina on proc.
Spirit Armor
- BuffSpirit Resist increased from 20% to 22%.
Divine Barrier- NerfNo longer grants +8% Ability Range.
- BuffNow grants +6 Spirit Power.
Restorative Locket- NerfNo longer grants +5 Spirit Power.
- BuffNow grants +25% Melee Resistance.
Metal Skin- NerfNo longer blocks melee damage.
Debuff Remover- BuffDebuff Resistance increased from 35% to 40%.
- BuffCooldown reduced from 48s to 45s.
Veil Walker- BuffAmmo increased from 12% to 15%.
- BuffWeapon Damage increased from 10% to 15%.
Fortitude- BuffHealth increased from 365 to 400.
Lifestrike- BuffBullet resistance increased from 8% to 10%.
Soul Rebirth
- ChangeRemoved from the game.
Inhibitor- NerfSlow reduced from 25% to 20%.
Siphon Bullets- BuffNow grants +15% Weapon Damage.
Phantom Strike- ChangeNow grounds any flying targets on impact (similar to how Slowing Hex used to work).
Spirit Items
Ammo Scavenger
- BuffDuration increased from 35s to 45s.
Mystic Burst- ChangeNow triggers on your base damage, rather than how much the target receives.
Slowing Hex- ChangeNow uses Enduring Spirit as a component.
- ChangeNow gains +10% Spirit Lifesteal and +75 Bonus Health.
- NerfSpirit Power reduced from 5 to 4.
- NerfNo longer grants +1 Sprint.
- NerfDamage reduced from 70 to 40.
Withering Whip
- NerfBullet Resist reduction reduced from -14% to -11%.
- BuffCooldown reduced from 22s to 18s.
- ChangeNow deals 50 Spirit Damage.
Decay- BuffNow grants +1.5 HP Regen.
- BuffNow grants +8% Ability Duration.
- BuffHealing reduction increased from -50% to -70%.
- NerfBleed Damage reduced from 3.1% to 1%.
- BuffCooldown reduced from 45s to 33s.
Improved Cooldown- ChangeCooldown Reduction reduced from 16% to 14%.
- NerfSpirit Shield improved from 75 to 100.
- NerfNow grants +10% Ammo.
Superior Cooldown- NerfNow grants +15% Ammo.
Improved Burst
- BuffNow triggers on your base damage, rather than how much the target receives.
- ChangeMax HP damage reduced from 9% to 8%.
Magic Carpet- BuffNow grants +10% Ability Range.
Hero Changes
Abrams
Seismic Impact- ChangeReverted Melee attack speed reduction.
- FixFixed an issue where Seismic impact would travel more downwards instead of the facing direction.
Shoulder Charge- ChangeShoulder Charge can now again use left/right strafe to slightly change direction.
- ChangeShoulder Charge now carries momentum at the end of the charge.
Siphon Life- BuffSiphon Life spirit scaling increased from 0.3 to 0.36.
Infernal Resilience- NerfInfernal Resilience Damage Regen reduced from 15% to 14%.
- BuffInfernal Resilience Damage Regen duration increased from 18s to 20s.
- NerfInfernal Resilience T3 reduced from +8% to +7%.
Bebop
Sticky Bomb- BuffSticky Bomb damage gained per hero impact increased from 1% to 1.5%.
- NerfSticky Bomb damage gained per hero kill reduced from 5% to 4%.
- ChangeSticky Bomb T3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff).
- ChangeSticky Bomb now calculates its damage at detonation time rather than cast time (affects item combinations).
- BuffSticky Bomb now has 2x cast range when used on allies.
Hyper Beam- NerfHook damage reduced from 40 to 10.
- BuffHook damage now has spirit scaling of 2x.
- ChangeHyper Beam now goes on cooldown for 3 seconds when canceled during precast.
Dynamo
Singularity- ChangeNow gains 1% Bullet Resist per Boon (0->14%).
- ChangeSingularity now deals 1.5% Max HP in the base ability.
- BuffSingularity T3 increased from 3.8% to 4%.
- NerfSingularity Base DPS reduced from 60 to 45.
Quantum Entanglement- FixFixed Quantum Entanglement sometimes not moving you to the destination properly.
Grey Talon
Charged Shot- NerfBase bullet damage reduced from 27 to 24.
- BuffBullet damage growth per boon increased from 1.41 to 1.62 (same total damage later on).
- ChangeFalloff range rescaled from 22m->58m to 18m->54m.
- NerfCharged Shot hitbox size reduced by 20%.
Rain of Arrows- NerfRain of Arrows strafe distance with stamina reduced by 30%.
Haze
Bullet Dance- NerfBullet Dance no longer hits 2 targets.
- BuffBullet Dance now grants +30% Fire Rate.
- BuffBullet Dance now allows you to use items during it.
Sleep Dagger- BuffSleep Dagger T3 now also causes targets to wake up with -40% Fire Rate.
Infernus
Afterburn- NerfCatalyst slow reduced from 40% to 35%.
- NerfAfterburn buildup per bullet/headshot reduced from 10%/16% to 9%/14%.
IvyGénéral
- BuffWatcher's Covenant Fire Rate spirit scaling increased from 0.2 to 0.3.
- BuffWatcher's Covenant Bullet Lifesteal spirit scaling increased from 0.2 to 0.3.
Lash
Ground Strike- ChangeGround Strike can now be cast while on the zipline.
- ChangeGround Strike now pulls enemies to the ground with you (similar to Stone Form recently).
Death Slam- FixFixed interaction between Mirage's tornado and Death Slam.
McGinnis
Mini Turret- NerfMini Turrets DPS reduced from 60 to 40.
- NerfMini Turrets health reduced from 20% max HP to 15%.
Mirage
Fire Scarabs- NerfBullet size reduced from 6 to 5.
- NerfTornado speed reduced from 20m to 18m.
- NerfTornado Lift Duration reduced from 1.1s to 1s.
- NerfFire Scarabs T2 reduced from -15% Bullet Resist to -10%.
Paradox
Paradoxical Swap- BuffBullet velocity increased from 411 to 525.
- NerfParadoxical Swap time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
Time Wall- NerfTime Wall no longer has charges.
- NerfTime Wall no longer deals 10% Max Health Damage.
- BuffTime Wall cooldown reduced from 37s to 25s.
- ChangeTime Wall T2 is now Deals 10% Max Health Damage.
Kinetic Carbine- BuffKinetic Carbine Max Damage Amp increased from 85% to 100%.
Pocket
Barrage- BuffBarrage spirit scaling increased from 0.4 to 0.5.
- BuffLight melee damage increased from 63 to 75.
Vindicta
Assassinate- NerfBase bullet damage reduced from 15 to 13.
- BuffBullet damage growth per boon increased from 0.65 to 0.8 (same total damage later on).
- ChangeAssassinate starts at 25% power instead of 50% power.
Stake- BuffStake duration increased from 1.75s to 2s.
Flight- NerfFlight T2 reduced from +8s to +6s.
Crow Familiar- ChangeCrow Familiar tick rate changed from every 0.5s to every 1s.
Viscous
The Cube- ChangeThe Cube health regen now scales with spirit at 0.2.
Goo Ball- ChangeGoo Ball down dash ability moved from T3 to base ability.
- ChangeGoo Ball size now increases with range upgrades (doesn't affect collision with world).
- FixFixed some hit detection issues with Goo Ball.
Warden
Last Stand- BuffNow has +1 Sprint.
- BuffBullet Velocity increased from 213 to 290.
- ChangeLast Stand now goes on cooldown if you die or the ability is interrupted while cast.
- NerfLast Stand T3 no longer grants unstoppable during channel.
- BuffLast Stand now grants +50% Spirit Resist during channel.
Wraith
Telekinesis- NerfTelekinesis cast time increased from 0.6 to 0.7.
- NerfTelekinesis damage reduced from 200 to 175.
Yamato
Shadow Transformation- ChangeShadow Transformation now affects the grapple time speed.
- BuffShadow Transformation duration increased from 4s to 6s.
- NerfShadow Transformation no longer prevents death.
- BuffShadow Transformation now grants +60% Bullet and Spirit Resist.
- ChangeShadow Transformation now heals for 30% hp (done after the dispel).
- ChangeShadow Transformation duration now extends by 2s whenever you get a kill in it (for that session).