December 6, 2024 · Mise à jour
December 6, 2024 Update
The year's last big balance update: general tuning, items (weapon, vitality, spirit) and heroes.
General Changes
Misc Gameplay
Weapon Items
Vitality Items
General Changes
- NewAdded a new hero, Raven, to Hero Labs.
- ChangeAdded park theming to purple lane.
- ChangeAdded park backdrop to park side of map.
- ChangeUpdated tree models to new visual style and added player collision to canopies.
- ChangeFor each player on the main leaderboard, you can see their top 3 heroes as well as their overall skill rating.
- ChangeMoved the post-game survey to the final score screen.
- ChangeAdded text box field to the post-game survey.
- BuffMuting a player now also silences map drawing, pings, and chatwheel messages.
- ChangeVarious rendering performance improvements on map assets.
- ChangeAdded two new setting options "Force English Hero Names" and "Force English Item Names", which will display those values in English regardless of your chosen language.
- ChangeAdded Toggle Crouch as a new keybind.
- NewAdded a new setting option: "Additional Build Search Language", which lets you select a language to search for when requesting builds in addition to the current display language of the client.
- FixFixed shop search not working in the shop when opened from Resources.
- ChangeRevisions to melee parry effect and removal of the parry fail effect to make parries more clear.
- ChangeTweaked falloff range and toned down bass frequencies of hotel music.
- ChangeAdded Pocket Barrage cast delay sound.
- ChangeUpdated Pocket Enchanted Satchel cast sound.
- ChangePassive cooldown indicator now shows when the item is off cooldown instead of 1 second before.
- FixFixed invulnerable-to-debuff sound effect playing at wrong times.
- FixFixed melee damage audio playing despite no damage dealt.
- FixFixed rejuv collect sound playing from wrong location in hero sandbox.
- ChangeUpdated parry cast and parry success sounds.
- BuffMirage now has custom animations for most of his core movement.
- FixFixed being able to wall jump off of the same surface multiple times.
- FixFixed the Damage Report UI clipping into the shop in Sandbox mode.
- FixFixed shop showing with a broken build tab if you had previously navigated to the hero builds, then opened it from Resources.
- FixFixed clicking on minimap not taking you to that location as a spectator.
- ChangeFade rooftop antenna ambient effects so that they are not visible at a distance.
- ChangeVisual revisions to Quantum entanglement effect.
- ChangeReverted recent updates to Shiv run animations.
- BuffIncreased volume and adjusted the mix of sounds for firing while disarmed and using abilities while silenced.
- ChangeLash's Flog impact sound adjusted for better feedback for attacking player.
- FixFixed bug preventing purchase sound from playing when buying/quickbuying Active or Imbued items.
- ChangeVisual updates to Mirage muzzle flash and tracers.
- ChangeUpdated Bullet Flurry tracers to be spirit-based.
- FixFixed Bebop's bomb damage growth not being reflected in the tooltip.
- FixFixed Grey Talon's tech power growth from his ult not being reflected in the shop.
- ChangeFix to Yamato Shadow Transformation visuals when duration is extended after killing an enemy.
- FixFixed some item sounds playing on caster instead of target.
- ChangeUpdated Krill VO - largely remastering pass, but some new content.
- ChangeUpdated Ivy VO - largely remastering pass, but also fixed some lines with Spanish pronunciation issues.
- FixFixed a regression where Kelvin referenced Grey Talon incorrectly.
- ChangeUpdated Divine Barrier cast sound.
- ChangeAdded Telemetry HUD options to the settings menu. The Telemetry HUD is an in-game HUD which can be used to monitor the frame rate and network conditions. The Telemetry HUD can be enabled under Settings > Game. More information on the HUD can be found here.
- ChangeAdded new Learn to Play tutorial images in collaboration with Toastyghostey.
- ChangeSteam Input Support:
- ChangeAdded support for new Crouch Toggle button.
- ChangeAdded 3 new Official Control Schemes: { Standard | Gyro | FlickStick }. Thanks to @FlickStickVids for consultation.
- ChangeAdded versioning system to Configs, so that outdated configs are unloaded.
Misc Gameplay
- ChangeAdded an Extra Competitive option to allow players to control what type of players are placed on their team. If you prefer to play with higher levels of coordination, communication, and competitiveness, then you can use this option to tell the matchmaker to build your team with like-minded allies. This option will sometimes be inactive in scenarios where the pool is very shallow (large portions of Eternus, off peak hours like 5am, extremely long queue, etc.), but otherwise in most normal scenarios the matchmaker will attempt to find you similar players.
- ChangeThe new Extra Competitive option, Incoming Chat, and Lane Preference (party only) settings are now collected within a 'Queue Options' button on the dashboard below the profile area.
- ChangeThe recent change to increase party size allowed at the top MMR (from 2 to 3) reverted for Eternus and up, but maintained for Ascendant.
- ChangeThe matchmaker will now try to prioritize each team having at least 2 frontliners when it has the option to do so.
- BuffAbility Range stat now has diminishing stacking.
- BuffAbility Duration stat now has diminishing stacking.
- BuffFire Rate now has a minimum final value of -50%.
- ChangeHeroes now have +0.5 Sprint.
- NerfSprint Boots reduced from +2 Sprint to +1.5.
- NerfEnduring Speed reduced from +2 Sprint to +1.5.
- ChangeCarrying Urn now sets and limits your movespeed to a fixed 13 (this includes things like Ivy Air Drop). It no longer provides sprint. The speed cannot be reduced or increased.
- ChangeUrn spawn point now alternates left and right starting with left, rather than being random.
- ChangeShooting a trooper on a zipline now causes other troopers near it on the zipline to dismount as well.
- NerfFlying over buildings no longer causes you to get zapped, only standing on the building does.
- NerfPatron HP reduced from 10k to 7.5k.
- NerfDowned Patron HP reduced from 18k to 13.5k.
- ChangePatron HP grows by 250/Min starting 20 min.
- ChangeDowned Patron HP grows by 450/Min starting 20 min (overall, these are -25% HP at 20 min, 0% at 30 min, and +25% at 40 min).
- ChangeAdded a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
- ChangeAdded new limiting function for the soul orb duplication abuses during the laning phase. You shouldn't experience any real difference in normal gameplay:
- Players can only participate in 4 Soul Orb share events per trooper wave, before being declared lower priority. A low priority player is not counted for when deciding how many souls to generate. Example: if a player is near 4 troopers from Wave 1 when they die, then moves to a different lane that has an allied hero still fighting Wave 1 troopers, that player will no longer cause the wave to double the souls generated as is the case now, as they are considered a low priority player for that wave. The generated Souls will then be split as normal.
- ChangeReverted a few changes recently related to soul duplication issues.
- ChangeReverted: - Guardians now deal 25% more damage to troopers.
- ChangeReverted: - Guardians now take 25% more damage from troopers/players.
- NerfReverted: - Range to be considered for souls reduced by 5m.
- ChangeReverted: - Troopers now do 20% more damage to each other.
Weapon Items
Basic Magazine- NerfWeapon Damage reduced from 15% to 12%.
Close Quarters- NerfWeapon Damage reduced from 25% to 22%.
- NerfBullet Resist reduced from 5% to 4%.
Headshot Booster- NerfCooldown increased from 7.5s to 8.5s.
High-Velocity Mag
- NerfWeapon Damage reduced from 13% to 11%.
Hollow Point Ward- BuffThreshold increased from 60% to 65%.
- NerfWeapon Damage reduced from 22% to 20%.
Monster Rounds- NerfWeapon Damage vs NPC reduced from 30% to 26%.
Rapid Rounds- NerfFire Rate reduced from 11% to 10%.
Restorative Shot- NerfWeapon Damage reduced from 6% to 3%.
Berserker- ChangeNow builds into Frenzy.
Active Reload- BuffAmmo increased from 18% to 24%.
Fleetfoot- NerfCooldown increased from 19s to 20s.
Melee Charge- NerfBonus Health reduced from +75 to +65.
Spellslinger Headshots- ChangeProc bonus changed from 3% Spirit Power to 3% Spirit Amp.
Point Blank- BuffNow provides +20% Melee Resistance.
Toxic Bullets- BuffBleed damage increased from 2.5% to 2.75%.
Alchemical Fire- NerfSpirit Power reduced from 11 to 7.
- ChangeAdded alternate desaturated variant for friendly versions of this.
Sharpshooter- ChangeNow reduces your Fire Rate by 10% and movespeed by 0.5.
- BuffWeapon Damage increased from 20% to 30%.
- BuffFar range Weapon Damage increased from +50% to +70%.
Titanic Magazine- BuffMelee Resistance increased from 25% to 30%.
Frenzy- ChangeNow builds from Berserker. Grants Berserker passive. Increases bonus per stack from 6% to 8%. Provides +12 ammo, 150 Bonus Health, +10% Bullet Resist. Stat bonuses when 50% below unchanged (4 m/s, 40% Fire Rate, 55% Bullet Resist, has 4s buffer memory).
Crippling Headshot- ChangeThe headshot debuff will now stack from different sources, diminishingly (24%, 12%, 6%, etc).
Shadow Weave- BuffSpot radius increased from 22m to 26m.
Lucky Shot- NerfProc Chance reduced from 35% to 34%.
Silencer- BuffBuildup difficulty increased by 18%.
Spiritual Overflow- BuffCooldown Reduction reduced from 15% to 12%.
Vitality Items
Extra Stamina- NerfFire Rate reduced from 6% to 5%.
Healing Rite- NerfHealth bonus reduced from +45 to +30.
Healing Nova- BuffTime to heal increased from 2s to 2.75s.
Enchanter's Barrier
- BuffCooldown reduction reduced from 8% to 6%.
Return Fire no longer has +9 Spirit Power.- NerfReturn Fire no longer has +9 Spirit Power.
Return Fire now has +3 HP Regen.- BuffReturn Fire now has +3 HP Regen.
Return Fire now has +10% Ammo.- BuffReturn Fire now has +10% Ammo.
Restorative Locket- BuffCooldown reduced from 30s to 25s.
Veil Walker- ChangeWhen shot while invisible, you will require 1s to go back invisible rather than 0.25s.
- NerfCooldown increased from 18s to 22s.
Majestic Leap- NerfNo longer gets interrupted on slam down if you get shot.
Metal Skin- BuffDuration increased from 3.5s to 4s.
- NerfStamina movement distance reduced by 25%.
Rescue Beam- NerfRange reduced from 32m to 28m.
Debuff Remover- BuffBuff duration increased from 4s to 5s.
- BuffHeal on active increased from 10% Max HP to 300 HP.
Unstoppable- BuffNow has 20% Slow Resistance.
Leech- BuffNo longer provides +12% Cooldown Reduction.
- BuffNow upgrades from Healbane. Provides +60% Anti Healing for 8s on Spirit Damage dealt.
Spirit Items
Infuser- BuffDuration increased from 6s to 8s.
- NerfNo longer grants +50 Health.
- BuffNow grants +70 Spirit Shield.
Withering Whip
- BuffDuration increased from 4.5s to 5s.
- NerfBullet Resist reduced from -11% to -12%.
Slowing Hex- NerfCooldown increased from 26s to 28s.
Suppressor- BuffDuration increased from 2s to 2.5s.
Decay- BuffBleed damage increased from 1.4% to 1.5%.
Rapid Recharge- BuffCooldown for charged abilities reduced from 30% to 25%.
Ethereal Shift- ChangeAllows you to float around slowly (2 m/s).
Silence Glyph- ChangeNow pierces through all enemies in the path.
- BuffProjectile and collision size increased by 40%.
Arcane Surge- NerfAbility range reduced from +20% to +18%.
- NerfAbility duration reduced from +20% to +18.
- NerfSpirit Power reduced from +20 to +18.
Mystic Slow- BuffDuration increased from 2s to 2.5s.
Surge of Power- BuffFire Rate increased from 10% to 15%.
Knockdown- NerfStun duration reduced from 0.9 to 0.75.
- ChangeStun now lasts 1s longer against airborne targets based on how high off the ground they are (up to 30m).
Refresher- NerfCast delay increased from 0.3s to 0.6s.
Diviner's Kevlar- BuffCooldown Reduction reduced from 12% to 10%.
- BuffAbility Duration increased from 7% to 10%.
Mystic Reverb- BuffDamage increased from 45% to 50%.
Magic Carpet- BuffDuration increased from 7s to 8s.
Heroes
AbramsGénéral
- NerfBullet Damage decreased from 4.68 to 4.5.
- BuffSpirit Siphon spirit scaling increased from 0.5 to 0.65.
BebopGénéral
- ChangeUppercut now only locks enemies out of air control for a max of 0.5s (down from 1s).
- ChangeHook now shows a hero icon when you connect with a target.
- BuffHook delay reduced when pulling allies.
- BuffHook T1 now also improves melee damage.
Dynamo
Quantum Entanglement- FixFixed Quantum Entanglement not deselecting if you get silenced while targeting.
Kinetic Pulse- ChangeKinetic Pulse T2 now affects melee damage too.
Singularity- FixFixed Magic Carpet + Dynamo heal interaction.
- NerfSingularity cooldown increased from 191s to 215s.
- ChangeSingularity now deals half damage to objectives.
- ChangeSingularity fixed tooltip referencing knock-up that it doesn't do.
Grey Talon
Spirit Snare- ChangeImmobilizing Trap renamed to Spirit Snare.
- ChangeSpirit Snare now applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether.
- NerfSpirit Snare T2 no longer increases slow by 1s.
- ChangeSpirit Snare T2 now increases Curse debuff by 0.5s.
Charged Shot- BuffYou can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius.
- ChangeCharged Shot can now secure orbs.
Haze
Smoke Bomb- NerfSmoke Bomb T1 Sprint reduced from +6 to +5.
- BuffSmoke Bomb T3 charge time reduced from 10s to 7s.
Fixation- FixFixed Fixation not working correctly with debuff resist.
- NerfFixation T3 reduced from 0.15 to 0.12.
Sleep Dagger- ChangeSleep dagger now takes effect immediately, rather than after a brief delay.
Bullet Dance- FixFixed creeps sometimes attacking and waking on sleeping targets.
- NerfBullet Dance cooldown increased from 138s to 150s.
- NerfBullet Dance T1 reduced from +7 to +6 Spirit Damage.
- BuffBullet Dance T2 increased from -38s to -40s.
- ChangeBullet Dance fixed an issue causing the game to freeze for the duration of the ult channel.
Général
- NerfSleep state no longer disables the target. It instead allows them to move at 2 m/s and be unable to take any other action (including stamina, mantle, parry etc). The target still wakes up on damage.
Infernus
Flame Dash- BuffFlame Dash cooldown reduced from 40s to 35s.
- ChangeFlame Dash T3 changed from -19s CD to -15s.
- NerfFlame Dash T3 now also makes the ability charged (15s charge time).
Afterburn- BuffAfterburn spirit scaling increased from 0.5 to 0.6.
Ivy
Air Drop- NerfMelee damage and growth reduced by 15%.
- NerfStarting Health reduced from 550 to 525.
- ChangeWatcher's Covenant fixed to replicate healing even when you are full.
- ChangeWatcher's Covenant now initially locks onto the target in your facing direction if there is one.
- ChangeKudzu Bomb now grows on the ground if it hits geo instead of floating in the air.
- NerfAir Drop damage reduced from 150 to 125.
- FixFixed Phantom Strike not grounding Ivy when using Air Drop.
- ChangeAir Drop now lets you choose to significantly reduce your initial upward momentum by holding the fly key down while casting the ability.
Stone Form- ChangeStone Form now shows the Ivy player a visible radius indicator for where your hero will hit.
Kelvin
Frozen Shelter- FixFixed some issues with being unable to shoot over half-height cover.
- ChangeFrozen Shelter now created on key up. While the key is down an outline of the area will be shown.
- NerfFrozen Shelter cooldown increased from 127s to 130s.
- BuffFrozen Shelter T2 increased from -38s to -40s.
Frost Grenade- BuffFrost Grenade now also reduces Stamina Regeneration during the slow duration.
Lady Geist
Malice- ChangeMalice can now secure orbs.
Soul Exchange- ChangeSoul Exchange T2 changed from "-10% Min Health" to "On cast +40% Fire Rate for 8s".
- ChangeSoul Exchange T3 changed from "On cast, +40% Fire Rate and +40% Spirit Resist for 8s" to "Silences enemies in 15m radius for 3s".
Life Drain- BuffLife Drain duration increased from 2s to 2.5s.
- ChangeLife Drain T3 changed from "Enemy is Silenced while being Life Drained" to "Ability becomes charged and grants +1 Charge". You can cast multiple Life Drains at the same time on different targets, no Charge Time.
Lash
Ground Strike- BuffGround Strike T1 improved from -9.5s Cooldown to -10s.
Death Slam- NerfDeath Slam cooldown increased from 137s to 140s.
- BuffDeath Slam channel time increased from 2s to 2.3s.
- BuffDeath Slam Impact radius increased from 5m to 6m.
- BuffDeath Slam cone angle increased from 75 to 85.
- BuffDeath Slam cast range increased from 18m to 20m.
- ChangeDeath Slam T2 changed from +100 damage to -30s Cooldown.
- ChangeDeath Slam T3 changed from -56s Cooldown to Impact Area Stuns for 1s.
- ChangeDeath Slam fixed a rendering issue that could lead to crashes, especially in tight spaces like Mid Boss arena.
McGinnis
Mini Turret- BuffMini Turrets HP gain per boon increased from 20 to 30.
- NerfMini Turrets no longer limit the damage they take to 33% of HP per second.
- ChangeMini Turrets now have a minimum lifetime of 4s. If they are killed during this time, they will be marked for death regardless of what happens during that time. There will be a visual indication that they are malfunctioning/dying.
- NerfMini Turrets Fire Rate reduced by 20%.
Mirage
Fire Scarabs- ChangeFire Scarabs now applies its drain over 4s instead of frontloaded.
- NerfFire Scarabs no longer restricts you from hitting the same target (debuff duration refreshes).
- BuffFire Scarabs launch window increased from 5s to 8s (can be extended by duration extender).
Traveler- BuffTraveler now allows you to rotate the camera.
- ChangeTraveler T2 changed from "-56 Cooldown" to "Grants Ally Traveler Benefits" (if cast on an enemy, it'll give the bonus to the closest ally hero within 30m).
Mo & Krill
Burrow- NerfBurrow is no longer affected by Shoulder Charge.
- NerfSpectral Wall no longer hits you while you are Burrowed.
Scorn- ChangeScorn now heals you instantly rather than over 1s.
Combo- ChangeCombo health gain tooltip clarified.
Paradox
Time Wall- NerfTime Wall Time Stop duration reduced from 0.6s to 0.5s.
Kinetic Carbine- NerfKinetic Carbine Max Stop duration reduced from 0.5s to 0.4s.
- NerfKinetic Carbine T1 reduced from +0.5s to +0.4s.
Pocket
Affliction- NerfHealth growth reduced from 31 to 27.
- ChangeAffliction now immediately deals 18% of Current HP on application.
- NerfAffliction DPS reduced from 27 to 12.
- NerfAffliction DPS Spirit Power scaling reduced from 0.3 to 0.22.
- NerfAffliction radius reduced from 14m to 9m.
- NerfAffliction T3 reduced from +27 DPS to +15 DPS.
- BuffAffliction T3 now also increases range by +5m and increases initial damage by 5%.
Enchanter's Satchel- BuffEnchanter's Satchel T1 increased from -4.75s to -5s.
- NerfEnchanter's Satchel Escape Duration reduced from 2s to 1.5s.
- BuffEnchanter's Satchel T3 now also increases Escape Duration by +0.5s.
Flying Cloak- BuffFlying Cloak duration increased from 3.2 to 3.4s (slower speed, same overall distance).
Seven
Storm Cloud- NerfStorm Cloud now grants you a secondary ability Lightning Strike. It is a one time use AoE ability. You can target anywhere in your ultimate range, after a 2s delay it releases a vertical lightning strike onto a 6m area, knocking enemies away from that radius (6m knockback) and dealing 150 Damage (1.5 spirit scaling). There is a visual indicator for enemies that that area is about to be hit.
- NerfStorm Cloud DPS reduced from 125 to 110.
- BuffStorm Cloud T3 now also allows you to float around at 2.5m/s speed.
Shiv
Killing Blow- FixFixed some targeting issues with Killing Blow.
Vindicta
Assassinate- NerfHealth reduced from 550 to 525.
- BuffAssassinate time between charges increased from 1.6s to 2s.
- NerfAssassinate base damage reduced from 130 to 120.
- NerfAssassinate T2 damage reduced from 140 to 130.
Crow Familiar- BuffCrow Familiar projectile speed increased from 3500 to 4750.
Stake- BuffStake cooldown reduced from 42s to 40s.
- BuffStake T2 increased from -19s Cooldown to -20s.
- NerfStake T3 reduced from +0.75s to 0.5s.
- BuffStake T3 now also increases capture radius by +2m.
Viscous
Puddle Punch- FixFixed visual parry cooldown bug with Puddle Punch.
- BuffPuddle Punch radius increased from 4 to 4.5.
- NerfPuddle Punch slow reduced from 20% to 15%.
- NerfPuddle Punch T2 slow reduced from 20% to 15%.
- BuffPuddle Punch T3 now also causes the Punch to become a heavy melee.
The Cube- BuffThe Cube cooldown reduced from 48s to 42s.
- NerfThe Cube cast range reduced from 30m to 26m.
Goo Ball- NerfGoo Ball damage Spirit Power scaling reduced from 1.3 to 1.1.
- NerfGoo Ball damage T2 reduced from 120 to 90.
Warden
Last Stand- NerfFire Rate Spirit Power scaling reduced from 0.25 to 0.22.
- NerfLast Stand Resistance reduced from 60% to 30%.
- ChangeLast Stand now only goes on cooldown for 20s when interrupted rather than full.
- NerfLast Stand T2 now also reduces cooldown by 35s.
- ChangeLast Stand T3 changed from "-56s Cooldown" to "+50% Bullet and Spirit Resistance During Channel and +2.5s Duration."
Wraith
Telekinesis- BuffBullet damage growth increased 0.37 to 0.39.
- BuffTelekinesis cast time reduced from 0.7s to 0.4s.
- BuffTelekinesis projectile speed increased from 650 to 750.
- ChangeTelekinesis now briefly lifts the enemy and then slams them to the ground and leaves the target with 2.5s of silence and disarm.
- BuffTelekinesis T2 duration now applies to the silence and disarm, increased to +0.75s.
- ChangeTelekinesis T3 now causes the projectile to bounce to another nearby hero within 20m.
Full Auto- BuffFull Auto T2 Spirit Damage Per Bullet now has default 0.05 Spirit Power scaling.
- BuffFull Auto T3 reduces the improved Spirit Power scaling from 0.1 to 0.05.
- ChangeFull Auto T3 changed from 30% Bullet Lifesteal to 20% Bullet and Spirit Lifesteal.
Yamato
Shadow Transformation- BuffFlying Strike T3 now also lets you grapple to ally heroes.
- BuffShadow Transformation cast time reduced from 2s to 1.5s.
- BuffShadow Transformation no longer has a 0.6s post cast time.
- BuffShadow Transformation T3 now also increases Resist by 15%.