May 28, 2026 · Mise à jour du gameplay
Gameplay Update - 05-22-2026
Major balance patch: reworked economy, experimental Soul Urn rework, a large wave of item tuning and changes to nearly every hero.
Official source (Steam) →Base HP reduced by 10 for everyone
Experimental Soul Urn rework
New T1 Vitality item: Grit
Changes across 33 heroes
General
- NerfBase HP reduced by 10 for all heroes
- NerfHP per boon reduced by 3
- ChangeGuardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
- NerfMedium neutrals initial spawn time reduced from 6 minutes to 5 minutes
- BuffBreakables spawn time increased from 2 minutes to 3 minutes
- ChangeShrines are now invulnerable until one pair of Base Guardians are destroyed
- NerfBackdoor removal linger duration reduced from 20s to 14s
- ChangeKnockup durations are now affected by debuff reduction
- ChangeRemoved two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
- NerfSliding no longer resets sprint speed
- NerfStamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
- ChangeBullet Velocity now stacks additively rather than diminishingly
- BuffMedic trooper heal duration increased from 2s to 4s (same overall heal amount)
- ChangeWhen receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
- BuffMedic Trooper heal increased from 12% missing hp to 13%
- FixFixed Parry FX not always matching state
- BuffBase Guardian Bullet Resistance increased from 10% to 20%
- BuffShrine Bullet Resistance increased from 10% to 20%
- BuffTier 2 Bullet Resistance increased from 25% to 35%
- BuffMidboss now starts spawned at the beginning of the game
- ChangeTotal Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
- BuffMovespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
- BuffWeapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
- BuffVitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
- BuffSpirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
- FixFixed various item barrier durations not scaling with duration increases
- ChangeWalkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
- FixFixed a bug where walkers were spinning while lasering.
- FixSmoothed zipline grabbing to fix some jitter
- ChangeAdded ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
- FixRemoved delay on ziplines when using alternative key binds
- FixFixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
- FixFixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor
Soul Urn
- ChangeWe are experimenting with an alternate set of Urn mechanics. Please give us your thoughts on this after you've played with it some.
- Primary Rules
- ChangeTo pickup the Urn, rather than standing in place to channel, you now light or heavy melee the Urn to pick it up.
- ChangeThe Urn is now always dropped off on top of the bridge on the middle of the map.
- ChangeOnce dropped off, the Urn will go into a "Depositing" phase for a set amount of time, depending on which team the urn favors (3s/5s/10s for Favored/Neutral/Unfavored).
- ChangeWhile in the Depositing phase, the enemy team can Heavy Melee the urn to have their team claim it and cause it to switch sides. This adds +1.25s to that team's timer.
- ChangeIf the urn is Favored or Unfavored (in a comeback state), then the Favored team will get +50% Bullet and Spirit Resist in a 60m radius around the urn while it is being carried, dropped or deposited.
- Other Details
- ChangeAfter 35s (aggregate time held per team), the carrier will start taking 5% Max HP damage per second (previously was 45s and 0.15% Max HP damage).
- ChangeUrn damage is lethal
- NerfLike before, when the Urn is fumbled, it will wait 13s if there is a player within 25m. However afterwards, with this new version, it can no longer be picked up anymore and will very quickly run back to its spawn position.
- NerfNo longer silences you while carrying. You are still disarmed and movement silenced.
- NerfNo longer grants +30% Bullet and Spirit Resist while carrying it
- ChangeArea around deposting the urn is revealed (urn runner is also revealed as usual)
- ChangeThe rules for Favored/Unfavored remain the same (+15% soul difference for the first urn at 10:00, +10% for all future urns)
- ChangeSouls are all instant after the deposit is complete
- ChangeAll rewards are the same. The last person to contest the urn gets the +3 Golden Idol buffs, falling back to the original carrier if nobody contested it.
Items
Grit- NewAdded a new T1 Vitality Item, Grit. Active grants you 200 Barrier for 4s duration. Innate grants 1 Out of Combat Regen. Cooldown: 60s. Upgrades to Weapon Shielding, Spirit Shielding, Reactive Barrier (these do not inherit the manual cast active) and Guardian Ward.
Restorative Shot- BuffNPC Healing increased from 15 to 20
Melee Charge- NerfCooldown reduced from 7s to 5s
Active Reload- BuffLifesteal increased from 14% to 16%
Weakening Headshot- BuffNow works vs NPCs
Fleetfoot- BuffNow grants +6% Weapon Damage
- BuffActive slow resistance increased from 35% to 40%
Opening Rounds- NerfSpirit Power reduced from +7 to +4
Slowing Bullets- NerfDash Distance slow reduced from -25% to -22%
Mystic Shot- BuffSpirit scaling increased from 1 to 1.2
Recharging Rush- BuffCooldown increased from 24s to 25s
Tesla Bullets- NerfProc cooldown reduced from 0.25s to 0.2s
Alchemical Fire- BuffDamage per Second spirit scaling increased from 0.152 to 0.2
Ballistic Enhancement- BuffNow upgrades from Mystic Expansion
- BuffAbility Range increased from +20% to +22%
Weighted Shots- NerfDash Distance slow reduced from -25% to -22%
- BuffDebuff resistance increased from 20% to 22%
Shadow Weave- BuffDuration increased from 10s to 13s
- BuffAmbush Fire Rate increased from 20% to 25%
- BuffAmbush Spirit Power increased from 20 to 25
- BuffAmbush Melee Damage increased from 20% to 25%
Escalating Resilience- BuffMax Ammo increased from 30% to 35%
- BuffWeapon Damage increased from 15% to 18%
Heroic Aura- BuffRadius increased from 30m to 35m
Sharpshooter- BuffNow upgrades from High-Velocity Rounds (in addition to Long Range). Grants +60% Bullet Velocity.
- NerfLong range weapon damage reduced from 70% to 60%
- BuffNow has innate 10% Weapon Damage (from components)
Hunter's Aura- BuffFire Rate reduction increased from -14% to -15%
Cultist Sacrifice- BuffWeapon Damage increased from 8% to 10%
- BuffWeapon Damage boon scaling increased from 0.7 to 0.8
- BuffBonus Souls increased from 170% to 180%
Toxic Bullets- NerfNo longer builds up from melee attacks
Capacitor- NerfProc cooldown reduced from 0.25s to 0.2s
Crushing Fists- NerfCooldown reduced from 7s to 5s
- BuffMelee damage increased from 20% to 22%
Frenzy- BuffTriggered debuff resistance increased from 30% to 40%
Crippling Headshot- BuffNow works vs NPCs
Spiritual Overflow- NerfSpirit Lifesteal moved from Active to Innate (reduced from 16% to 13%)
- ChangeNow builds from Spirit Lifesteal (gains the innates it has)
Glass Cannon- NerfMax Health reduction reduced from -15% to -13%
Silencer- NerfSpirit Resistance reduced from 15% to 12%
Spellslinger- NerfCooldown Reduction reduced from 6% to 5%
Healing Rite- BuffSpirit scaling increased from 0.93 to 1.1
Extra Regen- NerfRegen reduced from 3 to 2.5
- BuffOut of Combat regen increased from 1 to 1.5
Rebuttal- NerfParry cooldown reduced from -2s to -1.75s
Debuff Reducer- BuffNow grants +90 Health
Return Fire- BuffDuration increased from 6s to 6.5s
Healing Booster- ChangeFixed various abilities and items not being boosted correctly
Restorative Locket- NerfNo longer has a minimum of 1 stamina restore
- NerfMax stamina restored reduced from 4 to 3
Reactive Barrier- BuffNow grants +1 Out of Combat Regen (from components)
Spirit Shielding- NerfNo longer grants +1.75m Move Speed on activation
- BuffProc now also temporarily grants +18% Spirit Resistance (for the 8s duration)
Weapon Shielding- NerfNo longer grants +1.75m Move Speed on activation
- BuffProc now also temporarily grants +18% Bullet Resistance (for the 8s duration)
Guardian Ward- BuffBarrier increased from 200 to 250
- BuffCooldown increased from 45s to 60s
- BuffNow grants +1.5 Out of Combat Regen (from components)
Bullet Lifesteal- BuffNow grants +6% Weapon Damage
Battle Vest- BuffWeapon Damage increased from 15% to 18%
Dispel Magic- BuffCooldown increased from 40s to 45s
Spirit Lifesteal- BuffBonus Health increased from +70 to +90
Fury Trance- BuffActive duration increased from 6s to 6.5s
- ChangeGains the +6% Weapon Damage (from component)
- BuffFire Rate increased from 30% to 32%
Majestic Leap- BuffNow grants +50% air control for the duration of the barrier
- BuffBarrier boon scaling increased from 8 to 12
Fortitude- BuffMove speed increased from 1.25m to 1.5m
Veil Walker- BuffHeal per boon increased from 6 to 8
- BuffInvisibility duration increased from 7s to 8s
Counterspell- NerfSpirit Power reduced from +8 to +5
Divine Barrier- BuffNow grants +1.5 Out of Combat Regen (from components)
Juggernaut- BuffFire Rate reduction increased from -36% to -40%
- BuffMove speed bonus increased from +2m to +2.5m
Spellbreaker- BuffNow grants +90 Health (from components)
Indomitable- BuffBarrier scaling increased from 1.8 to 2.0
- BuffNow has +2 Out of Combat Regen (from components)
- BuffBullet Resist increased from 8% to 10%
- BuffSpirit Resist increased from 8% to 10%
Witchmail- BuffSpirit Resist increased from 20% to 22%
Unstoppable- NerfCooldown reduced from 65s to 60s
Infuser- BuffDuration increased from 6s to 7s
- ChangeGains +6 Spirit Power (from components)
Vampiric Burst- BuffDuration increased from 4.5s to 5s
- BuffNow grants +6% Weapon Power (from components)
Leech- ChangeUpdated bonus HP to match the components
Golden Goose Egg- ChangePermanent buff from every 100 souls to every 80
Mystic Regeneration- BuffRegen duration increased from 6s to 7s
Rusted Barrel- BuffBonus health increased from 50 to 60
Cold Front- NerfRadius reduced from 12m to 10m
- BuffDamage height increased from 5m to 7m
Bullet Resist Shredder- NerfNo longer grants +65 Bonus Health
- BuffBullet Resist increased from 8% to 9%
- BuffNow grants +9% Weapon Damage
Mystic Slow- BuffBonus Health increased from +30 to +50
Arcane Surge- ChangeFixed various interaction bugs with different abilities
Surge of Power- BuffImbued Spirit Power increased from 24 to 25
Spirit Snatch- BuffBonus damage spirit scaling increased from 0.744 to 0.84
- BuffSpirit Power Steal increased from 20 to 28
Decay- NerfCooldown reduced from 32s to 30s
Disarming Hex- BuffDuration increased from 4s to 4.25s
Torment Pulse- BuffMelee Resist increased from 15% to 18%
Radiant Regeneration- BuffRegen duration increased from 6s to 7s
Rapid Recharge- BuffSpirit Power for Charged Abilities increased from +10 to +14
Magic Carpet- BuffNow innately grants -15% Gravity and Air Control by +25%
Arctic Blast- ChangeSlowed targets now have their stamina regen frozen for the 4s slow duration
- BuffRadius increased from 12m to 16m
- BuffDamage height increased from 5m to 7m
- NerfNo longer does 15% damage amp
- BuffImmobilize increased from 0.75s to 1s
Focus Lens- BuffDuration increased from 4s to 4.5s
Scourge- BuffDebuff resist increased from 15% to 17%
Mercurial Magnum- BuffBase Bullet Damage spirit scaling increased from 0.465 to 0.49
Vortex Web- ChangeFixed the debuff losing gravity modification when upgraded from Slowing Hex
Heroes
Abrams
Infernal Resilience- ChangeInfernal Resilience T1 changed from "+1.5 Health Regen" to "+200 Max Health"
- ChangeInfernal Resilience T2 changed from "200 Max Health" to "+18% Melee Lifesteal" (40% effective vs non-heroes)
Seismic Impact- BuffSeismic Impact T2 increased from +0.7s Stun Duration to +0.8s
- BuffSeismic Impact T3 Unstoppable duration increased from 5s to 6s
Apollo
Riposte- ChangeRiposte no longer automatically dashes. It now grants you a sub ability immediately to target the hero you want to jump to for a brief duration (can target the enemy before the parry to buffer it). Cast range is 25m.
- NerfRiposte no longer triggers on damage auras (things like Flame Dash)
- NerfRiposte no longer triggers off of objective damage
Flawless Advance- NerfFlawless Advance hitbox reduced by 10%
Général
- BuffImproved the hero's hitboxes (easier to hit)
- NerfBase regen reduced from 2 to 1
Bebop
Exploding Uppercut- NerfExploding Uppercut T2 weapon damage reduced from +40% to +30%
Sticky Bomb- BuffSticky Bomb T2 increased from +75 Damage to +85
Général
- NerfBullet damage per boon reduced from 0.139 to 0.115
Billy
Rising Ram- BuffRising Ram cooldown increased from 30s to 32s
- BuffRising Ram T2 increased from +0.3s Duration to +0.4s
- BuffRising Ram T3 increased from -10s Cooldown to -13s
Général
- BuffHealth per boon increased from +48 to +59
- NerfBullet damage per boon reduced from 0.165 to 0.142
CalicoGénéral
- ChangeGloom Bomb T2 changed from "+75 Damage to Barriers" to "-5% Melee Resist for 5s Per Bomb" (stacks)
Celeste
Radiant Daggers- ChangeRadiant Daggers T2 changed from "-18s Cooldown and +70 Damage" to "-22s Cooldown and +80 Damage"
Shining Wonder- BuffShining Wonder T2 increased from +50 Damage to +70
Général
- BuffImproved the hero's hitboxes (easier to hit)
- BuffStamina cooldown increased from 4.5s to 5s
Doorman
Call Bell- NerfCall Bell radius reduced from 6m to 5.5m
- BuffCall Bell T3 radius increased from +4m to +4.5m
- NerfCall Bell explosion damage spirit scaling reduced from 1.4 to 1.3
- NerfCall Bell inaccuracy debuff no longer diminishes from 100% to 0% over 1 second (the rest of the debuff is 4s)
- NerfCall Bell inaccuracy debuff reduced from -100% to -40% (lasts the full duration)
Doorway- BuffDoorways close sub ability now starts on cooldown for 8s
- NerfDoorway is no longer unsilenceable
Luggage Cart- FixFixed recent bug causing Luggage Cart not being dispelled
Drifter
Rend- NerfRend T3 no longer increases scaling by 0.4
- BuffRend T3 now also deals Heavy Melee Damage (0.55 scale)
Dynamo
Kinetic Pulse- NerfKinetic Pulse T2 reduced from -18% Bullet Resistance to -15%
- NerfKinetic Pulse spirit scaling reduced from 1.65 to 1.55
Quantum Entanglement- ChangeQuantum Entanglement T3 changed from dispelling non-ult debuffs to reducing the duration of non-ult debuffs by 50%
Graves
Grasping Hands- BuffGrasping Hands now spawns a ghoul in the base ability (T3 still increases it by 1)
Jar of Dead- ChangeUpdated dash ranges for Deadheads to be calculated from the center of Graves when they are following her
- FixFixed Fire Rate buffs for Deadheads not being applied to their next attack, but only on subsequent attacks
- FixFixed Deadheads being unable to dash through veils
- FixFixed Deadheads being unable to dash to targets at the very end of your attack range when they are in follow mode
- FixFixed Deadhead's damage taken from bullets being unaffected by fall-off
- BuffAdded 0.1s buffer duration for Deadheads losing line-of-sight before they stop following an enemy
- FixFixed Deadheads becoming inactive if Graves dies while they are following her
- NerfJar of Dead spirit scaling reduced from 0.35 to 0.31 (they are better at dealing damage now)
- BuffIncreased speed & acceleration of Deadheads only when they are following Graves - doesn't affect in-combat
- FixFixed certain projectiles (i.e Gray Talon's Bird) colliding with Deadheads
- ChangeUpdate Grave's melee to also set the dash target for Deadheads
Général
- BuffSprint speed increased from 1.6 to 2.2
- NerfBullet damage and growth reduced by -10%
Grey Talon
Rain of Arrows- NerfRain of Arrows cooldown reduced from 30s to 22s
- NerfRain of Arrows cast delay reduced from 0.5s to 0.2s
- NerfRain of Arrows duration reduced from 7s to 4s
- BuffRain of Arrows moving ability in air improved
- ChangeRain of Arrow stamina distance changed from being -9% to +25%
- NerfRain of Arrows Weapon Damage bonus reduced from +4 to +3
- ChangeRain of Arrows T1 changed from "-14s Cooldown" to "+3 Weapon Damage and +30% Slow for 1.5s"
- ChangeRain of Arrows T2 changed from "+5 Weapon Damage and +40% Slow for 1.5s" to "-13s Cooldown" (Total CD from 16s to 9s)
Haze
Fixation- BuffFixation T3 increased from +0.12 to +0.14
HollidayGénéral
- BuffBase bullet damage increased from 18.8 to 19.7
- BuffHealth regen increased from 1 to 2
Infernus
Concussive Combustion- BuffConcussive Combustion T3 increased from +0.75s Stun Duration to +0.9s
Général
- BuffBullet size increased from 3 to 4
Kelvin
Frost Grenade- NerfFrost Grenade damage spirit scaling reduced from 0.7 to 0.6
Ice Path- NerfWhen interrupted on Ice Path, it no longer creates an ice path below him and instead lets him fall to the ground
Arctic Beam- NerfArctic Beam DPS spirit scaling reduced from 0.5 to 0.38
Lash
Ground Strike- BuffGround Strike damage per meter spirit scaling increased from 0.0372 to 0.04
Grapple- NerfGrapple T2 bonus damage no longer stacks with itself, but instead refreshes the duration
- BuffGrapple T3 now also grants +1 Charge
Général
- NerfBullet damage per boon reduced from 0.341 to 0.31
McGinnis
Heavy Barrage- FixFixed Heavy Barrage not triggering Diviner's Kevlar
Medicinal Specter- BuffMedicinal Specter radius increased from 5.5m to 6m
Général
- BuffBullet damage per boon increased from 0.17 to 0.18
Mina
Rake- FixFixed Rake sometimes not working with high ping
Love Bites- BuffLove Bites T3 increased from -4s Cooldown to -5s
- NerfLove Bites no longer applies the flat on hit damage to abilities (was doing 20% of its value on Nox Nostra)
Nox Nostra- NerfNox Nostra T3 reduced from 1% Current HP to 0.5%
Général
- ChangeInnate -8% Debuff Resist
Mirage
Djinn's Mark- FixUpdated Djinn's Mark visuals
Mo & Krill
Burrow- NerfGetting hit with a melee no longer knocks you up when you are burrowed
Sand Blast- BuffSand Blast T3 increased from +1s Duration to +1.5s
Paige
Bookwyrm- BuffBookwyrm T2 improved from -8s Cooldown to -12s
Rallying Charge- BuffRallying Charge T3 increased from +135 Damage to +160
- BuffRallying Charge now has half cooldown if it hits no allies or enemies
Paradox
Time Wall- BuffTime Wall T1 duration increased from +2.5s to +3.5s
- BuffTime Wall T3 increased from +1 Charge to +2
- NerfTime Wall T3 Charge Delay reduced from 4s to 2s
Kinetic Carbine- BuffKinetic Carbine T3 increased from +50% Max Damage Scaling to +55%
Paradoxical Swap- BuffParadoxical Swap damage increased from 125 to 150
Pocket
Flying Cloak- NerfFlying Cloak T2 weapon damage duration reduced from 8s to 6s
Affliction- BuffAffliction cooldown increased from 140s to 150s
Rem
Pillow Toss- NerfPillow Toss charge time reduced from 9s to 8s
- BuffPillow Toss T3 increased from +90 to +100 Damage
Tag Along- BuffTag Along burst heal now also applies to secondary allies that you jump to
- NerfTag Along lingering heal duration reduced from 3s to 2s (values rebalanced to be the same overall heal just faster)
- BuffTag Along T2 Barrier and Item Duration/Range effectiveness increased from 25% to 35%
- BuffTag Along T3 now also increases Missing Health Heal from 0.03 to 0.05 and Regen Per Second from 0.66 to 1.0
- ChangeTag Along can now be cast through veils
- NerfReduced lockout period after ejecting from Tag Along from 1s to 0.3s
- ChangeTag Along time to fly to your ally is now 50% faster
- ChangeTag Along heal duration is now displayed on the hud as well as the healthbar icon
- ChangeTag Along fixed specific abilities/items that could kill Rem while he's napping
- BuffTag Along now allows friendly auras to affect Rem
- NerfTag Along eject is no longer affected by debuff resistance and now launches upwards slightly more to prevent hitting the ground
- NerfTag Along eject no longer briefly restricts movement abilities and input
Naptime- BuffNaptime now provides +30% damage reduction in the base ability (T3 still adds +50%)
SevenGénéral
- NerfBullet damage growth reduced from 0.374 to 0.337
- BuffCrit reduction increased from 35% to 55%
Shiv
Slice and Dice- NerfSlice and Dice T2 reduced from -8% Spirit Resist to -6%
Bloodletting- NerfBloodletting Deferred Damage Cleared reduced from 40% to 35%
- BuffBloodletting T3 increased from +45% Deferred Damage Cleared to +50%
Killing Blow- BuffKilling Blow cooldown increased from 105s to 125s
- NerfKilling Blow full rage damage bonus reduced from 14% to 12%
- BuffKilling Blow T2 increased from +8% Full Rage Damage Bonus to +10%
- BuffKilling Blow T2 now also reduces cooldown by -30s
Silver
Entangling Bola- NerfEntangling Bola no longer prevents you from jumping and mantling
- ChangeEntangling Bola T2 changed from "+0.75s Duration" to "-5s Cooldown"
- ChangeEntangling Bola T3 changed from "-5s Cooldown and Ricochet to 2 additional targets" to "+0.75s Duration and Ricochet to 2 additional targets"
Lycan Curse- NerfLycan Curse Fire Rate reduced from 80% to 65%
- BuffLycan Curse Fire Rate spirit scaling increased from 0.25 to 0.45
Général
- NerfBullet Cycle Time reduced from 0.9s to 0.85s (overall DPS adjusted to remain the same)
Venator
Hex-Lined Snap Trap- BuffHex-Lined Snap Trap T3 increased from +25% Damage Against Revealed Targets to +30%
- BuffHex-Lined Snap Trap T3 now also grants +1 Charge
Général
- BuffHealth increased from 790+43/boon to 830+48/boon
Victor
Jumpstart- BuffJumpstart T3 spirit scaling increased from +0.6 to +0.9
Aura of Suffering- ChangeAura of Suffering now does 50% damage to objectives
Général
- NerfBullet damage reduced from 13+0.3135 to 12+0.26
Viscous
Puddle Punch- BuffPuddle Punch T1 now also increases damage by +20
- NerfPuddle Punch T2 no longer increases damage by +30
- BuffPuddle Punch T2 now also grants +40% Lifesteal (1/4th against non-heroes)
Vyper
Screwjab Dagger- ChangeScrewjab Dagger T2 bullet resist per stack from -5% to -6%
- BuffScrewjab Dagger T3 now also increases max stacks by 2
Warden
Willpower- ChangeWillpower T3 debuff resistance now retroactively applies to existing debuffs when cast
Binding Word- NerfBinding Word T2 no longer increases cast range by +12m
Général
- NerfBullet damage per boon reduced from 0.38 to 0.34
Yamato
Power Slash- NerfPower Slash post cast time reduced from 0.4s to 0.2s
- BuffPower Slash spirit scaling increased from 1.86s to 2.1
Flying Slash- BuffFlying Slash range increased from 25m to 30m
- NerfFlying Slash T2 no longer grants +20m Cast Range
- BuffFlying Slash T3 now also grants +15m Cast Range
- BuffFlying Slash T3 increased from +1 Charge to +2
Crimson Slash- FixFixed Crimson Slash not being able to hit anything if the player is aimed too high or low
Shadow Transformation- BuffShadow Transformation T1 increased from +5 Weapon Damage to +7
Street Brawl
- FixFixed the following Enhanced Items not maintaining their stats from components: Opening Rounds, Tankbuster, Kinetic Dash, Radiant Regeneration, Burst Fire, Veil Walker, Arcane Surge, Fury Trance, Leech